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Neumorphism in User Interfaces

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61–65 of 65 posts

Re: Neumorphism in User Interfaces

#61
I recently bought a software synth [1] with a UI along these lines just because I thought the UI was so pretty. It has a real Teenage Engineering [2] look to it. I think a lot of the most interesting, useful and beautiful UI work at the moment is happening in the iOS audio world, some of the soft synths I use are stunning to look at and incredibly intuitive.

[1] https://klevgrand.se/products/hillman [2] https://teenage.engineering/products

Re: Neumorphism in User Interfaces

#62

Biomorphism: https://en.wikipedia.org/wiki/Biomorphism But yeah, why use an existing definition if you can reframe and score SEO points..

1. Biomorphism attempts to emulate nature. But "new"-morphism is just a slight deviation from the existing trend that (some) people seem to like. In my view it looks more like 70's sci-fi (or lo-fi if you're a hipster) which is also quite trendy at the moment.

2. There is no SEO benefit to a word that nobody is searching for. That is, unless it catches on.

Re: Neumorphism in User Interfaces

#64
post #62

Biomorphism: https://en.wikipedia.org/wiki/Biomorphism But yeah, why use an existing definition if you can reframe and score SEO points..

1. Biomorphism attempts to emulate nature. But "new"-morphism is just a slight deviation from the existing trend that (some) people seem to like. In my view it looks more like 70's sci-fi (or lo-fi if you're a hipster) which is also quite trendy at the moment. 2. There is no SEO benefit to a word that nobody is searching for. That is, unless it catches on.

What makes 70's sci-fi stuff lo-fi are just the recording/production artifacts of the time, the intention was hyper-modern, like you said, a deviation of the mid century modern/flat UI trend.

Remove the lo-fi artifacts and the result is just hyper-modernism, created by designers applying biomorphism while focusing more on shapes and depth.

Biomorphism is all about shapes and depth, and avoiding hard edges. It can come in many forms, for example forms that stem from stones shaped by water over millenia, caves that serve as inspiration for interiors, rounded hexagonal patterns that are inspired honeycombs for example, like in the Dribbble shot in the article.

Rectangular shapes in UI's are just a result of other shapes being unfeasible at the moment, but it's still biomorph where possible.

Re: Neumorphism in User Interfaces

#65

Biomorphism: https://en.wikipedia.org/wiki/Biomorphism But yeah, why use an existing definition if you can reframe and score SEO points..

How about Compumorphic GUIs? Graphical user interfaces should look like they were drawn by a computer. https://www.saatchiart.com/art/Sculpture-file-garden/391790/... http://arts.siggraph.org/siggraph2011/artists/IanGwilt.html https://www.academia.edu/524626/Compumorphic_Art_-_The_Compu... >Compumorphic Art - The Computer as Muse >Dr Ian Gwilt Sheffield Hallam University >Key words: compumorphic art, art history and…

Sorry for the late reply!

>How about Compumorphic GUIs? Graphical user interfaces should look like they were drawn by a computer.

Isn't that where where GUIs are coming from and somehow still the current state?

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