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Sublime Text 2: Public Alpha Released

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Re: Sublime Text 2: Public Alpha Released

#61
post #55
post #39

I stopped reading when I saw that CMD+P does "Goto Anything" instead of print. Please use standard keyboard shortcuts... Too bad because it looked awesome!

Do you really print your code? "Too bad because it looked awesome!" You will not use it because of the CMD+P problem!?

You missed the point. The fact that CMD-P doesn't do what it's supposed to do was a big warning to me.

One of the best things on a Mac is that every application uses standard keyboard shortcuts. For example, CMD-, always opens preferences. I believe that anybody who doesn't follow these conventions is doing it wrong. If the application doesn't print, CMD+P shouldn't do anything in my opinion.

Re: Sublime Text 2: Public Alpha Released

#62
Nice plugin API. There might be enough here to write a vim modality/navigation extension without too much pain.

Community page of existing plugins for Sublime Text 1. Hopefully these get ported to 2: http://sublime-text-community-packages.googlecode.com/svn/tr...

http://www.sublimetext.com/docs/api-reference

http://www.sublimetext.com/docs/plugin-basics

http://www.sublimetext.com/docs/plugin-examples

(EDIT: API is for Sublime Text 1 only)

Re: Sublime Text 2: Public Alpha Released

#63
post #35

"No libgio so found" when I ran this on a 32 bit Linux (RHEL5). Would a statically linked Linux executable work for this?

libgio is part of GTK, which I'm hesitant to statically link against. I'll test under RHEL5 and see what I can do to make it work out of the box.

> libgio is part of GTK

It is not part of the GTK version on RHEL5 (1.2.10). This might be a difficult problem. RHEL5 is full of old packages. I wouldn't worry too much about it, a lot of government and military facilities use it but everyone else moved on. RHEL6 is out but it will be some time before it makes it through the red tape of approvals.

Re: Sublime Text 2: Public Alpha Released

#66

Nice plugin API. There might be enough here to write a vim modality/navigation extension without too much pain. Community page of existing plugins for Sublime Text 1. Hopefully these get ported to 2: http://sublime-text-community-packages.googlecode.com/svn/tr... http://www.sublimetext.com/docs/api-reference http://www.sublimetext.com/docs/plugin-basics http://www.sublimetext.com/docs/plugin-examples (EDIT: API is fo…

Those are for Sublime Text 1, rather than 2, by the way. The API for Sublime Text 2 is very similar, but different enough that plugins won't work without being changed.

Documentation for Sublime Text 2 is extremely thin on the ground at the moment, it's something I'll try to address soon.

Re: Sublime Text 2: Public Alpha Released

#68
Very nice. One thing that I always find myself wanting when exploring new editors is a way to import my Textmate theme.

It's tough to evaluate the editor when the colors are all wrong, and I don't want to spend the time to set them up just right only to find out I don't like the editor. I think a feature like that could help increase adoption.

Re: Sublime Text 2: Public Alpha Released

#69
Best editor ever.

I have tried literally every single one over the years. Considering it's made by a single developer development speed is breathtaking and he is always open to suggestions on the Forums.

I was a little wary of the new version after using ST1 for so long, but have finally switched and project management is now a breeze where it used to be a little clunky. Go to anything also rocks.

A++++

Re: Sublime Text 2: Public Alpha Released

#70
post #61
post #55

Earlier quoted context omitted.

Do you really print your code? "Too bad because it looked awesome!" You will not use it because of the CMD+P problem!?

You missed the point. The fact that CMD-P doesn't do what it's supposed to do was a big warning to me. One of the best things on a Mac is that every application uses standard keyboard shortcuts. For example, CMD-, always opens preferences. I believe that anybody who doesn't follow these conventions is doing it wrong. If the application doesn't print, CMD+P shouldn't do anything in my opinion.

I agree that this is very important, since I tend to lean heavily towards keyboard-driven interaction. It's not enough of an issue to prevent me from using the editor, though.
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