Earlier quoted context omitted.
Actually that seemed to be a big problem of computer models to me too. When I was a kid I modeled the houses I was living in using Counterstrike Source's Hammer editor, and they always felt SO SMALL to walk around "inside" when they were correct to scale, even though one of them was a fairly big 1800's house. So either way you simulate things you have funny perceptions. And during construction you are kind of thrown…
> and they always felt SO SMALL to walk around "inside" when they were correct to scale, even though one of them was a fairly big 1800's house. Is that due to the Field of View being lower in games compared to real life? When you increase the FoV in games then things further away look smaller.
Unity creates new open source tool for architects
61–70 of 77 posts
Re: Unity creates new open source tool for architects
#62We made a foray into designing and building a brand new house and let me tell you, my fellow HNers, the state of affairs with the design part is ABYSMAL, even in a reasonably modern architect firm. Basically you first design, for look and feel, then you calculate technical details, then you build. Or rather the architect does all three, but you would normally want to "chip in" during the design phase - change the lay…
Re: Unity creates new open source tool for architects
#63We made a foray into designing and building a brand new house and let me tell you, my fellow HNers, the state of affairs with the design part is ABYSMAL, even in a reasonably modern architect firm. Basically you first design, for look and feel, then you calculate technical details, then you build. Or rather the architect does all three, but you would normally want to "chip in" during the design phase - change the lay…
Architect here. I use computer hardware everyday. Does this allow me to give relevant opinions on what are the best processes to build it? Some folks are thinking about it for decades. Architectural rendering is overrated, it only exists as a way to sell the project to clumsy end users, investors and city planners. The same house but with a different sky, flying ducks, evergreen trees, people dancing and ferraris wil…
Right but isn't it overrated because it only exists as a way to sell the project? Surely the software could be improved to the point that you can use it to make decisions?
Re: Unity creates new open source tool for architects
#64Unity is in a continual state of building out "shiny new toys"; libraries and modules and sibling software that work as intended for 1 or 2 release cycles before breaking and being discarded. I've seen this time and again with Unity and I think it will hurt their stock going forward as they try to convince more industries to use their tools. Just in the past two years I've seen them develop, hype, and then quietly dr…
And it's basically impossible for other companies to manage Unity SDKs with a ground that moves that much. Many successful video game companies use Unity to make their games. It's basically impossible to use except compared to the alternatives, which are just as impossible or more so.
Re: Unity creates new open source tool for architects
#65Where did the author get the info that this is open source? I haven't seen Unity state anywhere that this tool we be open source. I could see them giving source code to people who pay for some enterprise license, but I doubt it will be open source. At least not the part that extracts data from BIM software.
Re: Unity creates new open source tool for architects
#66Unity is in a continual state of building out "shiny new toys"; libraries and modules and sibling software that work as intended for 1 or 2 release cycles before breaking and being discarded. I've seen this time and again with Unity and I think it will hurt their stock going forward as they try to convince more industries to use their tools. Just in the past two years I've seen them develop, hype, and then quietly dr…
And it's basically impossible for other companies to manage Unity SDKs with a ground that moves that much. Many successful video game companies use Unity to make their games. It's basically impossible to use except compared to the alternatives, which are just as impossible or more so.
Re: Unity creates new open source tool for architects
#67Unity is in a continual state of building out "shiny new toys"; libraries and modules and sibling software that work as intended for 1 or 2 release cycles before breaking and being discarded. I've seen this time and again with Unity and I think it will hurt their stock going forward as they try to convince more industries to use their tools. Just in the past two years I've seen them develop, hype, and then quietly dr…
In my perspective that is a good sign -- they are constantly trying new ways to grow, and dynamically reallocating their resources to markets where the product features gain traction. IMHO it's unrealistic to expect long-term commitment for maintenance / compatibility from ${ANY} new software, unless there's a 5-year enterprise contract with a SLA. Maintenance is difficult work, and only rewarding if the software pro…
Re: Unity creates new open source tool for architects
#68Unity is in a continual state of building out "shiny new toys"; libraries and modules and sibling software that work as intended for 1 or 2 release cycles before breaking and being discarded. I've seen this time and again with Unity and I think it will hurt their stock going forward as they try to convince more industries to use their tools. Just in the past two years I've seen them develop, hype, and then quietly dr…
If you fail to innovate you are left behind
Just like Google, they try different things, new things, they experiment a lot, research a lot, hire a lot, and this is why they are both successful
Re: Unity creates new open source tool for architects
#69Earlier quoted context omitted.
Changing most things is hard work, not something that can be done in seconds. Have you ever done 3D modelling?
I did. Changes being "hard work" is a matter of a tool not being well adapted to the job, which is a problem with the tool, not the process. If I am playing with a floor plan, then certain changes, like moving walls and openings should be as easy to do as possible. If they aren't, it's the wrong tool for the job ... which is exactly what I mentioned in the first post - that the architects routinely use heavy-lifting…
Re: Unity creates new open source tool for architects
#70Earlier quoted context omitted.
Architect here. I use computer hardware everyday. Does this allow me to give relevant opinions on what are the best processes to build it? Some folks are thinking about it for decades. Architectural rendering is overrated, it only exists as a way to sell the project to clumsy end users, investors and city planners. The same house but with a different sky, flying ducks, evergreen trees, people dancing and ferraris wil…
For a trivial example, the exact same house plan rotated by 90 degrees will have substantially different important qualities because of how the sun affects both light and temperature. There needs to be some way not only to communicate this to end users, but also take it into account during the planning and design process. Perhaps rendering is not the right tool for that and is overrated, but what methods do you sugge…
North: indirect light, the coldest orientation (northern hemisphere of course)
East: morning light, good for bedrooms
South: lots of direct light, the warmer orientation
West: afternoon light, good for living rooms or even kitchens
North-West: dominant winds (in my country)