Facebook Horizon
61–70 of 233 posts
Re: Facebook Horizon
#62They seem to be throwing services at the wall and seeing what sticks, lately. I really see nothing compelling here, unless it is something that has been done better by someone else. I wonder what union of "unrelated" services will yield Facebook exactly the same degree of tracking that they lost to recent regulations. I miss the company that built my DK2.
Re: Facebook Horizon
#63I think this product targets children more than adults and wish all parents will manage to keep their kids away from these abusive profit engines.
Re: Facebook Horizon
#64Is it just me or is their intro video disturbing? A world where your significant other is next to you but deep in their own virtual world? Hasn't Facebook done enough to disconnect people from the real world? Given the lengths Facebook has gone through to keep users engaged and addicted to their platform, what's stopping them from doing the same with Horizon?
Is this information even available?
ps. yes that video was creepy FB is awful at marketing.
Re: Facebook Horizon
#65I am a huge fan of the idea of the Matrix, and I don't even think it needs to be gamified to be fun, but the graphics are such a big part of the appeal of VR for me. I would pay a lot of money just for a photorealistic VR house with a beautiful view out the windows and in-world access to my computer - a better place to hack than my usual Starbucks. Why can't we have something like the Unreal tech demos? It's clear that beautiful worlds are possible now: https://www.theverge.com/2019/3/20/18273832/epic-unreal-engi...
If a VR world that looked like the first video in that article existed, it would be huge. But the intro video for Facebook Horizon? I am completely unsold.
Re: Facebook Horizon
#66Is it just me or is their intro video disturbing? A world where your significant other is next to you but deep in their own virtual world? Hasn't Facebook done enough to disconnect people from the real world? Given the lengths Facebook has gone through to keep users engaged and addicted to their platform, what's stopping them from doing the same with Horizon?
Re: Facebook Horizon
#67There's something slightly unnerving about Horizon's avatars. While it's more or less understood that floating avatars are the best match for current modes of VR locomotion, thus the lack of legs, there's an important difference between something like Rec Room VR's floating avatars and Horizon's: The former's are far more abstract, and thus look more natural in their omissions. Rec Room's avatars consist of floating…
Re: Facebook Horizon
#68Re: Facebook Horizon
#69I am so over goal-less MMOs with simplistic pastel graphics. We've done this so many times before. How is Horizon any different from Second Life? It's really unclear. Both are ugly. I am a huge fan of the idea of the Matrix, and I don't even think it needs to be gamified to be fun, but the graphics are such a big part of the appeal of VR for me. I would pay a lot of money just for a photorealistic VR house with a bea…