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Warcraft 3: Remastered Will Work with Old Custom Maps

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Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#61
post #43
post #37

Earlier quoted context omitted.

Any other stories from that time? I think a lot of people here would love to hear them.

Another interesting story is that the engine came from an engineer at Nihilistic who made Descent, a PC pre-cursor to StarFox. It's just that it was never put to work as complicated before, Descent had just 4 perspectives and only a handful of models. WarCraft3 was another beast entirely.

if you ever decide to write a collection of these memories.... like a little blurb for reach story, and the things like 40 pages of 40 small stories or something. please put them on gumroad or some easy site where we can buy them . Id' gladly drop a 5$ bill to read a bunch of these on my way to work.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#62
post #60

I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…

I guess they're jumping on the nostalgia train that's been chugging along for the last few years (so many remakes!).

Perhaps they're testing the waters for a Warcraft 4? It's been since 2004 when Warcraft stopped being an RTS, yet Classic WoW made a lot of people return.

I'm slightly hopeful.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#63
post #46
post #14

I recently pre-ordered and got access to the original wc3 which they've since patched with updates. I started working on a new custom map, which now has support for Lua and all kinds of new natives like UI natives that allow you to completely customize the UI. Unfortunately, the debugging tools are abysmal. There is currently a player desync happening in multiplayer in my map (somehow different players disagree with…

The first thing I do is to wrap the entire Lua script in a pcall in order to intercept and display occurring exceptions. As for desyncs there is https://www.hiveworkshop.com/threads/desync-checker-for-jass... The archive contains text files which are very helpful in understanding which functions are responsible for desyncs.

The `pcall` thing is interesting, didn't think of that. Will it apply to anonymous functions as well? For example, if I wrap my main in pcall, and then set up trigger calls, I expect the pcall won't apply to whenever the trigger callbacks are hit.

As for the desync checker, I've been down that rabbit hole - I removed every async method from the codebase and still had desync issues. I am starting to suspect its an issue with some new native that I am not thinking of, but it's a very slow process to track it down, since I need to get ~5 random players in my game every time to test it, and even if no desync happens it doesn't really mean its solved.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#64

I Still have all my original copies of all my blizzard games with CD keys from the original Warcraft and diablo up to Warcraft 3. I enjoyed Warcraft 3 but I always liked 2 and its exapansions better. I wasn't a big fan of the the expanded RPG elements and to be honest i never really liked the way the story went. I also never got into WoW so I was kind of sad to see the franchise change so drastically after and still…

I think you're SOL, it seems like StarCraft is their "pure" RTS brand and Warcraft is their hero-driven brand.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#65
post #6

Unfortunately I doubt it will still have LAN. A sorely missed feature that makes a game really feel like it's yours after purchase rather than just on lease until the servers shut down. I'd be happily corrected about this though.

It's kinda strange that the LAN feature keeps not being added to new games, since setting up a LAN nowadays is super easy compared to the late 90s.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#66
post #60

I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…

I'm in the exact same boat. I feel like the game industry has made this really distasteful shift, of the big AAA companies just adding shoe-shine on existing projects -- whether that's servicing a SaaS like League of Legends or World of WarCraft, or doing remake after remake of Age of Empires, Homeworld, StarCraft, Final Fantasy, etc, while leaving all the innovation and creativity to be explored at the expense of indies, mod creators or mapmakers. DOTA2, LoL, and the entire MOBA craze was spawned because of the success of a custom WC3 map, and since then AAA have 100% adopted this as an R&D strategy. DayZ/H1Z1 from the mod community spawning battle royale, DOTA Auto Chess custom map spawning DOTA Underlords, TFT, and Epic Games' Auto Chess (the newer big trend).

Once in a half decade we get a AAA game with a novel concept or a new IP (Overwatch, Fortnite maybe?), but even sequels are starting to just feel like polishing phases or DLCs on a tested IP and gameplay formula.

The indies used to look to the AAA for inspiration and something to aspire to, but the tables have turned in a way exemplifying the capitalism and diluting the art of the medium.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#67
While a new story and characters ie Warcraft 4 would be awesome I actually really like this idea. WC3 is a perfect game, refreshing graphics is the only thing I really want and maybe this will get some younger people to try a game they might have written off otherwise.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#69
post #60

I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…

I'm in the exact same boat. I feel like the game industry has made this really distasteful shift, of the big AAA companies just adding shoe-shine on existing projects -- whether that's servicing a SaaS like League of Legends or World of WarCraft, or doing remake after remake of Age of Empires, Homeworld, StarCraft, Final Fantasy, etc, while leaving all the innovation and creativity to be explored at the expense of in…

Overwatch is a riff on the class-based FPS genre, which was pioneered by Team Fortress, a game that started its life as a Counter Strike mod.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#70
post #60

I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…

I'm in the exact same boat. I feel like the game industry has made this really distasteful shift, of the big AAA companies just adding shoe-shine on existing projects -- whether that's servicing a SaaS like League of Legends or World of WarCraft, or doing remake after remake of Age of Empires, Homeworld, StarCraft, Final Fantasy, etc, while leaving all the innovation and creativity to be explored at the expense of in…

Fortnight was a rip off of PUBG which was arguably developed from Arma as a mod originally (spun off of the DayZ mod there was a sort of Battle Royale mode).
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