Earlier quoted context omitted.
Any other stories from that time? I think a lot of people here would love to hear them.
Another interesting story is that the engine came from an engineer at Nihilistic who made Descent, a PC pre-cursor to StarFox. It's just that it was never put to work as complicated before, Descent had just 4 perspectives and only a handful of models. WarCraft3 was another beast entirely.
Warcraft 3: Remastered Will Work with Old Custom Maps
61–70 of 154 posts
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#62I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…
Perhaps they're testing the waters for a Warcraft 4? It's been since 2004 when Warcraft stopped being an RTS, yet Classic WoW made a lot of people return.
I'm slightly hopeful.
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#63I recently pre-ordered and got access to the original wc3 which they've since patched with updates. I started working on a new custom map, which now has support for Lua and all kinds of new natives like UI natives that allow you to completely customize the UI. Unfortunately, the debugging tools are abysmal. There is currently a player desync happening in multiplayer in my map (somehow different players disagree with…
The first thing I do is to wrap the entire Lua script in a pcall in order to intercept and display occurring exceptions. As for desyncs there is https://www.hiveworkshop.com/threads/desync-checker-for-jass... The archive contains text files which are very helpful in understanding which functions are responsible for desyncs.
As for the desync checker, I've been down that rabbit hole - I removed every async method from the codebase and still had desync issues. I am starting to suspect its an issue with some new native that I am not thinking of, but it's a very slow process to track it down, since I need to get ~5 random players in my game every time to test it, and even if no desync happens it doesn't really mean its solved.
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#64I Still have all my original copies of all my blizzard games with CD keys from the original Warcraft and diablo up to Warcraft 3. I enjoyed Warcraft 3 but I always liked 2 and its exapansions better. I wasn't a big fan of the the expanded RPG elements and to be honest i never really liked the way the story went. I also never got into WoW so I was kind of sad to see the franchise change so drastically after and still…
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#65Unfortunately I doubt it will still have LAN. A sorely missed feature that makes a game really feel like it's yours after purchase rather than just on lease until the servers shut down. I'd be happily corrected about this though.
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#66I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…
Once in a half decade we get a AAA game with a novel concept or a new IP (Overwatch, Fortnite maybe?), but even sequels are starting to just feel like polishing phases or DLCs on a tested IP and gameplay formula.
The indies used to look to the AAA for inspiration and something to aspire to, but the tables have turned in a way exemplifying the capitalism and diluting the art of the medium.
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#67Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#68Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#69I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…
I'm in the exact same boat. I feel like the game industry has made this really distasteful shift, of the big AAA companies just adding shoe-shine on existing projects -- whether that's servicing a SaaS like League of Legends or World of WarCraft, or doing remake after remake of Age of Empires, Homeworld, StarCraft, Final Fantasy, etc, while leaving all the innovation and creativity to be explored at the expense of in…
Re: Warcraft 3: Remastered Will Work with Old Custom Maps
#70I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…
I'm in the exact same boat. I feel like the game industry has made this really distasteful shift, of the big AAA companies just adding shoe-shine on existing projects -- whether that's servicing a SaaS like League of Legends or World of WarCraft, or doing remake after remake of Age of Empires, Homeworld, StarCraft, Final Fantasy, etc, while leaving all the innovation and creativity to be explored at the expense of in…