Related, about p-values: > Here's the problem in a nutshell: If you run 1000 experiments over the course of your career, and you get a significant effect (p > […] However, this is a statement about what happens when the null hypothesis is actually true. In real research, we don't know whether the null hypothesis is actually true. If we knew that, we wouldn't need any statistics! In real research, we have a p value, a…
For about a year or so now Ive been wanting to make a game about science. It'd basically be a research and discovery simulator, and there would be a free-play mode. Some of the knobs would be # of required replication, required p-value and how good people are at generating hypothesis. I think it'd be eye opening.
This is my opinion of course, it's not like I have any scientific basis for this.