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Playdate – A New Handheld Gaming System

play.date

61–70 of 424 posts

Re: Playdate – A New Handheld Gaming System

#61
This looks really cool and would be great for a fishing game.

I wonder about the lack of backlighting though? Hopefully the screen is much better in this regard than the original non-backlit GBA, which was difficult to see in low light conditions.

It was tricky getting light to hit the screen in just the right way: https://www.penny-arcade.com/comic/2001/06/13/lame-boy-advan...

Re: Playdate – A New Handheld Gaming System

#62

Personally the association with Teenage Engineering makes me more concerned that this will not be as exciting as it sounds. TE's Op-1 is a fine piece of kit, but their recent offerings have been very underwhelming. Also the placement of the crank and the form factor look very un-ergonomic.

Can you comment on the Op-1 and what makes it great?

Re: Playdate – A New Handheld Gaming System

#63
It would be so awesome if this worked with Pico 8 or a similar fantasy console. I will be much more interested if the barrier to entry for making my own games is as close to zero as possible.

I want to make my own games for fun, but also to expose my son to the creativity and exploration of programming.

A physical console would make this experience so much more real.

https://www.lexaloffle.com/pico-8.php

Re: Playdate – A New Handheld Gaming System

#64
post #11

I think it's cool. I'm not that old, but games these days mostly seem to be about squeezing every last dollar out of the consumer through shady means. I think this is part of why I don't play video games anymore. It's nice to see something different.

That's an interesting interpretation of "Season One is included free of charge."

I think they're more referring to evolution of skinner-box and lootbox type of games, but yeah, this device was probably funded with a subscription model in mind.

Re: Playdate – A New Handheld Gaming System

#65

Earlier quoted context omitted.

Have you ever tried a hand-cranked radio or torch? They need a lot of cranking. I'm not sure it would be tractable.

This kinda looks like it has an epaper screen? Or at least a simple black and white lcd. Potentially uses a lot less power than a torch.

The demo was definitely not an e-ink screen, but then again, it was a simulation so who knows for sure.

I tried to find battery specs on the page but couldn't.

Re: Playdate – A New Handheld Gaming System

#66

Isn't $150 expensive? Or may be I am just too poor, to throw money at anyone who asks for it.

That's the same price as a Nintendo 2DS, which is about as cheap as mobile gaming comes. So I mean, you might have opinions about how good a value it is, but it is not a very high price point for its market.

Re: Playdate – A New Handheld Gaming System

#67
post #56

Earlier quoted context omitted.

Oh yeah, those were fantastic little devices. It's a shame that it wasn't popular enough to warrant successors. The OpenMoko people did some really innovative stuff back in the day, but hardware is tough.

The problem with single-purpose devices is they're a frivolous cost. When your phone can do everything, buying a separate dedicated device is inherently impractical. Of course, impracticality is also what tends to give things charm. Put differently, limitations create interest, but they're also the opposite of cost-effective.

Touchscreens can’t [yet] replace a dedicated keypad for games.

That’s why you don’t see many platformers for mobile. The ones that do exist auto run for you or put virtual buttons on the screen, which I haven’t found to work well.

Re: Playdate – A New Handheld Gaming System

#69
post #61

This looks really cool and would be great for a fishing game. I wonder about the lack of backlighting though? Hopefully the screen is much better in this regard than the original non-backlit GBA, which was difficult to see in low light conditions. It was tricky getting light to hit the screen in just the right way: https://www.penny-arcade.com/comic/2001/06/13/lame-boy-advan...

They're using a transflective LCD, so it should be plenty visible even in lower-ambient light conditions. Nothing like the original Gameboy.

Re: Playdate – A New Handheld Gaming System

#70
post #29
post #24

Earlier quoted context omitted.

That's because they all crank so easily. Surely if they used gears and required more force to convert from few rotations to many it would be better?

I think it would add unacceptable weight. And the mechanical stress would probably cause a redesign of the whole product. You don’t want the screen to crack the first time your 8 year-old gets a little enthusiastic about winding it.

I don’t know. It already looks pretty robust.
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