Since when did you need to read, comprehend, and digest every language feature in Rust to ever use the language?
The absence of HKT / GATs / overloading / default arguments from the language doesn't make it easier for a newbie to learn. These aren't topics someone new, or even intermediate, should ever be touching until they need them. And in the absence of having this functionality (example - we JUST got const fn this month in stable) you have to work around the weaknesses of the language in often obtuse and cumbersome ways... such as hacking the macro system with lazy_static.
I think a lot of this sentiment comes back to what makes a language hard. I recently started learning CSS properly for once, now that Grid is in and I can just do all my styling by hand again in the same way I can use ES6 instead of JS frameworks. I needed Bootstrap and JQuery back in the day because despite the simplicity of the fundamental languages there were things I wanted to do that I could not do in an intuitive way. So other people wrote thousands of lines of code to make what should have been simple and accessible but the languages weren't expressive enough.
On the inverse, you need some degree of intuitiveness to your design. If I didn't read about the syntax of [] col [] col in CSS Grid I would have never intuitively thought you could name Grid regions. The syntax is completely arcane and arbitrary, isn't based on anything else common to CSS, and just happens to be. That is the source of real complexity in a programming language, not how long the book is or how many pages long the standard library is. Nothing worth learning or doing is so simple as to be digested in a weekend and trying to make a programming language like that, especially a systems one - one that has to expose all the jank complexities of how computers actually work - would have you make a really pretty paper weight nobody could use to get real work done.
The complexity in C++ is not in how big the template library is, or how many glyphs the syntax uses, but in how much mental stress it is to see void* = 0 or new Foo and have to juggle all the edge cases and eccentricities of the grammar and model on every single line. Its a massive weight on ones shoulders and that is what will drive a newbie away, at least a newbie with the mindset to take advantage of what they learn. Not the length of your book, so long as all those chapters are about things people want, need, and that are beneficial to the user, rather than warning them about all the ways they can break everything with a single character or how arbitrary decisions were made incongruent with the rest of the language because thats just the way it is.
C++ and C are not complex for their expressiveness, they are complex for their arbitrariness and lack of consistency. Same way Javascript and CSS are complex. Same way an actual, legitimate newbie to Rust is going to have much more difficulty processing why :: is the namespace delimiter or why you need curly braces to deliniate scope than how having the option to declare your function const would. Until they need const functions they don't need to touch them and can write all the non-const Rust they want. But now they have const when they need it and can often never touch something crazy like lazy_static again.