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MagicaVoxel: A free voxel art editor and path tracing renderer

ephtracy.github.io

61–65 of 65 posts

Re: MagicaVoxel: A free voxel art editor and path tracing renderer

#61
post #60

Earlier quoted context omitted.

The programmer is Sean T. Barrett: * https://github.com/ephtracy/stb * https://nothings.org/

https://www.youtube.com/watch?v=T0QEaHn4FfM&list=PLcGCKovuXY... Buildbox 2 - First Walkthrough https://www.voxelquest.com/ http://guillaumechereau.github.io/goxel/

The Buildbox UI is very similar to Magicavoxel

Re: MagicaVoxel: A free voxel art editor and path tracing renderer

#62
Absolutely brilliant piece of software, I'm a huge fan. It's extremely easy to get started with, and a very pleasant way to spend your time, whether you're a professional artist or not. Imagine building stuff in minecraft but 10x more convenient. And the developer keeps making it better and better.

A few things I've made with it:

https://www.artstation.com/artwork/GY8D3

https://www.artstation.com/artwork/2VleJ

https://www.artstation.com/artwork/ryqk2

Follow the developer for a lot of awesome and inspiring examples:

https://twitter.com/ephtracy

Also I've made a little collection of my favorite artworks:

https://www.artstation.com/rayalez/collections/184272

Re: MagicaVoxel: A free voxel art editor and path tracing renderer

#63

Earlier quoted context omitted.

Nice looking game! The models look awesome! Did you do any post-processing on the models from MagicaVoxel before using the models in your game? E.g. does MagicaVoxel export a single optimised mesh, or does it export a load of cube meshes?

Looks like it does export a single "optimised" mesh (at least when exporting to OBJ) - i.e. it not just a load of individual cube meshes, but each separate coloured face is optimised into 3 or 4 triangles. A face with different colours is treated as a separate set of triangles though, so something like a chess board pattern would be a lot of triangles, but a white cube would be hardly any. I had some trouble importin…

This process sounds a lot better than what we did a couple years ago when we were working on that game. Our process involved Voxel Shop https://blackflux.com/node/11 and a few steps. I can dig up the notes if it's interesting, but it looks like your process is better anyway.

I've also heard that this asset might be useful, but I haven't tried it yet: https://assetstore.unity.com/packages/tools/modeling/magicav...

Re: MagicaVoxel: A free voxel art editor and path tracing renderer

#64
post #41

I highly recommend people check this out if you're interested in voxel graphics, or a simple way to make 3D graphics if you're artistically challenged like me. We used it to make a whole game and it was great: https://www.larvalabs.com/project/roadtrip Here are some other awesome things made with it: https://twitter.com/HuntingFluff/status/1046417418459975681 https://twitter.com/Sir_carma/status/1051867299303440384 A…

Your google play link is broken https://www.larvalabs.com/roadtrip/

Thanks for the heads up, I didn't realize the game had been removed from sale. Working on getting it restored now :/

Re: MagicaVoxel: A free voxel art editor and path tracing renderer

#65

I highly recommend people check this out if you're interested in voxel graphics, or a simple way to make 3D graphics if you're artistically challenged like me. We used it to make a whole game and it was great: https://www.larvalabs.com/project/roadtrip Here are some other awesome things made with it: https://twitter.com/HuntingFluff/status/1046417418459975681 https://twitter.com/Sir_carma/status/1051867299303440384 A…

You might enjoy Voxatron, a voxel based game engine. You can program it in LUA and it exports to various platforms

https://www.lexaloffle.com/voxatron.php

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