One of my favorite techniques for implementing VMs is the "computed goto": https://eli.thegreenplace.net/2012/07/12/computed-goto-for-e... Consider this example for dispatching instructions from the article: while (running) { uint16_t op = mem_read(reg[R_PC]++) >> 12; switch (op) { case OP_ADD: {ADD, 6} break; case OP_AND: {AND, 7} break; case OP_NOT: {NOT, 7} break; case OP_BR: {BR, 7} break; ... } } That code has a…
For the longest time, I swore by computed goto as well. But it has its share of problems; it's not very portable; it forces the code into a rigid, non-extendable format; and it's not as efficient as commonly assumed. I'm far from the first person to notice [0], so don't bother shooting the messenger. My latest project [1] simply calls into a struct via a function pointer for each instruction. With a twist. Since it r…
I found doing it this way makes it easy to change or add opcodes without needing to go back through a giant switch statement to find and rearrange everything. As a bonus too, the assembler just uses the same enum and basically just works through it the opposite way the CPU does. Translating keywords to the matching opcode index in the array then writing the index to the correct memory address in the binary. This also means any time I update an opcode or add one in the virtual machine all I have to do is add it to the enum and both the assembler and virtual machine will be updated without having to do anything else.