Earlier quoted context omitted.
Because there is real money at stake? Athletes in other sports compete under their real identity (and presumably have to prove it at some point in their career) after all.
I can think of no other country that says "license and registration, please" before playing a game or sport of any sort. South Korea is undeniably dystopian and backwards in this situation.
South Korean law to punish boosters passes in the National Assembly
61–70 of 76 posts
Re: South Korean law to punish boosters passes in the National Assembly
#62The South Korean government's obessession with regulating video games is quite interesting.
Re: South Korean law to punish boosters passes in the National Assembly
#63Earlier quoted context omitted.
Boosting in competitive online video games is like destroying public property for the personal gain. I don't see where the "stuff about freedom" comes in here.
On the face of it, that seems like an absurd comparison. Can you expand on why getting a new account and playing from the lowest levels (with the knowledge you've gained) is akin to destroying public property?
Re: South Korean law to punish boosters passes in the National Assembly
#64So does this make selling accounts illegal too? Isn't the workaround simply to not play on someone elses account, but to play on your own account and then sell it to that person later?
In SK your game account is usually tied to your national ID, no?
Re: South Korean law to punish boosters passes in the National Assembly
#65Earlier quoted context omitted.
How dystopian. Why would anyone accept such a restriction?
Because there is real money at stake? Athletes in other sports compete under their real identity (and presumably have to prove it at some point in their career) after all.
Re: South Korean law to punish boosters passes in the National Assembly
#66Earlier quoted context omitted.
Boosting in competitive online video games is like destroying public property for the personal gain. I don't see where the "stuff about freedom" comes in here.
On the face of it, that seems like an absurd comparison. Can you expand on why getting a new account and playing from the lowest levels (with the knowledge you've gained) is akin to destroying public property?
Smurfing and boosting are kind of similar (boosting does twice as much damage: account goes up, then it falls down). Smurfing sometimes causes damage for fun, boosting causes damage for money.
"Damage for fun" is relative. Maybe it is a part of the game.
But "damage for money" means that it's an open system now, and some people have jobs to damage the matchmaking.
Re: South Korean law to punish boosters passes in the National Assembly
#67Earlier quoted context omitted.
If you're referring to weev, this is not an accurate description of his case.
What about the 19 yo arrested for accessing public URLs on a FOIA site in Nova Scotia? The case was dropped but he was still arrested. Happened earlier this year. https://www.cbc.ca/news/canada/nova-scotia/police-drop-charg...
Re: South Korean law to punish boosters passes in the National Assembly
#68Having not done much gaming in the last 5 years or so, and never having been particularly competitive, I'm wondering if someone might be able to give a description of what 'boosting' is, and how it benefits a player? My point of reference is something like having a friend grinding away on Starcraft for you until your profile achieves a certain status in the ladder. Ultimately wouldn't that all be for little if you th…
> I'm wondering if someone might be able to give a description of what 'boosting' is, and how it benefits a player? Bragging rights as far as I can tell. There are a few games where boosting helps (helped?) you gain higher tier items. In WoW TBC my team would sell spots on our teams. The buyer would stand around in a corner while my 2s/3s partner and I would play 2v3 win maybe 8-9 out of 10 games, and the buyer would…
Re: South Korean law to punish boosters passes in the National Assembly
#69Earlier quoted context omitted.
> I'm wondering if someone might be able to give a description of what 'boosting' is, and how it benefits a player? Bragging rights as far as I can tell. There are a few games where boosting helps (helped?) you gain higher tier items. In WoW TBC my team would sell spots on our teams. The buyer would stand around in a corner while my 2s/3s partner and I would play 2v3 win maybe 8-9 out of 10 games, and the buyer would…
to follow up, while blizzard has "cracked" down on real money exchanges a few favored guilds can still pull it off. the method is to charge a large amount of gold in game. this of course if paid out in gold bought from blizzard nets them a lot of real money so it benefits the company. example, recent highest difficulty full carries, where your character basically just dies at the start of each encounter so you don't…
We couldn't pull anyone past top 5% or so 2v3, so mounts were infeasible.
I totally believe that a lot of people would be doing that for real money though.
Re: South Korean law to punish boosters passes in the National Assembly
#70So does this make selling accounts illegal too? Isn't the workaround simply to not play on someone elses account, but to play on your own account and then sell it to that person later?
In SK your game account is usually tied to your national ID, no?
Even stranger is how silent Western media is on such a dystopian law.