Live data from Hacker News

Fortnite dev launches Epic Games Store that takes 12% of revenue

venturebeat.com

61–70 of 239 posts

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#61

I wish Valve had pushed harder to compete with Origin, but this looks like the end of its complete dominance. Once EA demonstrated that anybody could hack together a launcher, it's become a free for all. As a consumer it's been a worse and worse experience since increasingly small companies felt the need to replace steam with technically inferior solutions. But this is different-now we get a competitor which is willi…

Compete with Origin? Origin hosts EA games only they are no competitor to Steam.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#62

One major upside for publishers in steam is DRM which epic won't offer.

At this point, it is just features... Unless Epic has something against DRM?

Sucks that games on Epic don't (yet?) have cloud save/item store/gifting/whatever but Epic can copy if they want to.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#63
post #34

Official announcement - https://www.unrealengine.com/en-US/blog/announcing-the-epic-... "Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%." "From Epic’s 12% store fee, we’ll have a profitable business we’ll grow and reinvest in for years to come!" This is gr…

"This is great news for indies who Steam seems to be ignoring[1]" Your citation suggests that in this context, ignoring means "potentially offering them fewer page referrals from advertising slots, relying on them to generate organic traffic". I mention this, because the interview with Tim Sweeney posted in response to your comment says: "Generally, we want to enable a more direct relationship between developers and…

> ... margin wasn't the problem because 30% of nothing is nothing, and his issue is no one discovering his games.

Doesn't that make the 30% all the more problematic? If you have to bring eyes to your Steam page anyway, you might as well just sell direct.

From Grey Alien, "In the past I have felt positive about Steam, but these discovery changes and the recent revenue share changes that are only relevant to hugely successful games don’t make me feel particularly positive about the future of selling games on Steam."

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#64

I wish Valve had pushed harder to compete with Origin, but this looks like the end of its complete dominance. Once EA demonstrated that anybody could hack together a launcher, it's become a free for all. As a consumer it's been a worse and worse experience since increasingly small companies felt the need to replace steam with technically inferior solutions. But this is different-now we get a competitor which is willi…

Compete with Origin? Origin hosts EA games only they are no competitor to Steam.

EA had some titles on Steam before Origin.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#65

One of the things Steam's 30% cut subsidizes is the generation of unlimited free license keys for developers to do with what they please. So, for instance, if I am an independent developer, I can sell my game on Steam. Say I sell 5,000 copies. I can then turn around and generate 25,000 keys gratis, and sell those on my website (paying maybe a 5-8% fee to my payment processor, but otherwise taking everything). Those k…

Didn't they restrict the practice somewhat?

https://www.vg247.com/2017/08/18/valves-new-policy-on-large-...

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#66
post #63

Earlier quoted context omitted.

"This is great news for indies who Steam seems to be ignoring[1]" Your citation suggests that in this context, ignoring means "potentially offering them fewer page referrals from advertising slots, relying on them to generate organic traffic". I mention this, because the interview with Tim Sweeney posted in response to your comment says: "Generally, we want to enable a more direct relationship between developers and…

> ... margin wasn't the problem because 30% of nothing is nothing, and his issue is no one discovering his games. Doesn't that make the 30% all the more problematic? If you have to bring eyes to your Steam page anyway, you might as well just sell direct. From Grey Alien, "In the past I have felt positive about Steam, but these discovery changes and the recent revenue share changes that are only relevant to hugely suc…

[deleted]

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#67

Earlier quoted context omitted.

Only sort of. All applications use one master launcher: The operating system. Battle.net, Origin, Steam, etc. all can put desktop shortcuts to individual games.

Having to manage all those accounts, installing all that launcher software, and running always on "agents" is anti-consumer. I've found historically with software that the better something works, the more likely it is to get screwed up. Netflix has made browsing a chore, Amazon Video introduced ads, Spotify is getting clunky as they "optimize" the UI, Gmail taking time to load in 2018 when it didn't in 2015, Android…

I'm absolutely amazed at how bad Gmail has been running lately. Slow to load initially, UI not updating in a timely manner, keyboard shortcuts stuttering - the list goes on. At first I thought this was a browser issue (I run Firefox Nightly), but it's the same in Chrome. It's all very vexing

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#68
post #33

I'd be more excited for this much needed competition if it weren't a company that survives by taking advantage of children's naivety of money and natural impulses to sell virtual outfits and animations at sickening prices. App store cuts are ridiculously high, but at least they're not taking candy directly from babies.

Companies have sought to take money from parents via their children for as long as childrens' products have existed. Epic isn't doing anything new here. At least skins and other virtual assets aren't filling our landfills with plastic crap.

Just to add to that, as a fortnite player, I don't see any glaring psychological attempt to make purchases addicting. Buy shit and you unlock cool outfits, thats it.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#69

Epic seems to be really trying to kill the 30% cut game. First by bucking the Play Store on Android and now offering their own competitor to Steam on PC. Sort of impressive, glad to see we aren't going to be cemented into these cuts forever. If everyone who has Fortnite has the Epic Games Store by default, there will be a huge initial market penetration as well.

I love that this is the same play that Valve used to launch Steam - They used the success of Counter-Strike and then Half-Life 2 to create a massive install-base for Steam.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#70

I wish Valve had pushed harder to compete with Origin, but this looks like the end of its complete dominance. Once EA demonstrated that anybody could hack together a launcher, it's become a free for all. As a consumer it's been a worse and worse experience since increasingly small companies felt the need to replace steam with technically inferior solutions. But this is different-now we get a competitor which is willi…

> this will be a major blow to steam we'll see. i'm in no hurry to rush out and buy anything that isn't on Steam. all these articles talk about the cut Epic will take, but as a customer, I couldn't care less. what i do care about is e.g. Steam's excellent return policy. maybe i'm just getting old and am not that interested in games, but i'm happy to pass up games if they aren't on Steam. i'd venture a guess that Stea…

> maybe i'm just getting old and am not that interested in games

I'm in the same boat, but don't underestimate the number of eyeballs of moldable children fortnite is getting right now. Would steam be the client it is today without the masses from Counterstrike?

I think this will take a big piece of the growing pie that is game sale.

Post reply on HN