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Making rain simulation as real as possible

rainbowhunt.me

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Re: Making rain simulation as real as possible

#61
Pretty realistic save for one nit-picky detail. The refraction of background scenery into the larger raindrops doesn't change from the top of the window to where the drop falls off at the bottom. Yes, I know that would take an insane amount of computation for every drop but it would be cool.

Re: Making rain simulation as real as possible

#63

Pretty realistic save for one nit-picky detail. The refraction of background scenery into the larger raindrops doesn't change from the top of the window to where the drop falls off at the bottom. Yes, I know that would take an insane amount of computation for every drop but it would be cool.

I worked on a similar effect in a mobile VR game. Blade Runner: Revelations on Daydream.

This vfx is actually pretty simple but quite satisfying. Having the drops refract based on look angle is what really pushes it over the edge.

Re: Making rain simulation as real as possible

#64

Earlier quoted context omitted.

Do the people in Nebraska know you’re in California? Is that disclosed or simply not mentioned, hoping nobody catches on? Do you have any problems with this remote setup like Sinclair has with “Centralcasting” local news from far away? (Graphics and visuals for the wrong station showing up, talent’s obvious lack of knowledge of local events and terminology, etc...) What happens in the event of a California-centric di…

Holy crap how many questions are you going to ask?

Curiosity and persuit of knowledge are what drives many people. I would like to believe that HN is a place where these traits are encouraged and not looked down upon as you seem to do with your comment. If I could down vote your comment I would.

Re: Making rain simulation as real as possible

#65

Earlier quoted context omitted.

Do the people in Nebraska know you’re in California? Is that disclosed or simply not mentioned, hoping nobody catches on? Do you have any problems with this remote setup like Sinclair has with “Centralcasting” local news from far away? (Graphics and visuals for the wrong station showing up, talent’s obvious lack of knowledge of local events and terminology, etc...) What happens in the event of a California-centric di…

Holy crap how many questions are you going to ask?

How many do you have time to answer?

Re: Making rain simulation as real as possible

#66

Earlier quoted context omitted.

The republicunts don't believe in healthcare for sick people.

The fact that we need GoFundMe campaigns for people who get sick or that veterans beg for charity through Wounded Warriors upsets me to no end. A modern, successful democracy should take care of its people.

>* modern, successful democracy should take care of its people.*

Good thing we live in an oligarchy then, otherwise, we would be upset.

Re: Making rain simulation as real as possible

#67
post #49
post #12

Looks good! On osx mpb performance is stellar in Chrome sadly, while both Safari and Firefox only delivers 2-3 fps. Weirdly on an iPhone with Safari the performance is smooth as silk. I would really like to ditch Chrome, but it seems i get full speed fans with Firefox on sites sporadically, and while Safari is much better it's still not on par with any kinds of heavy graphics. I don't get it. Why can my iPhone 6 run…

This effect uses both WebGL and canvas 2d. I'd guess that for some reason the canvas 2d isn't using hardware acceleration on those browsers? Somebody has made a version using WebGL alone[1] (sadly they got the refraction a bit wrong), try it to see if it works well enough (and let me know, I'm curious myself). [1] https://codepen.io/stefanweck/pen/Vbgeax

Interesting. Speed is still about 40% in Safari and 60% FF compared to Chrome with this version. Much better than the 2d-canvas version though and looks pretty fluid.

Would be pretty weird if the osx native browser didn't hardware accelerate while Chrome does it on a MPB, but Apple are often weird like that.

Re: Making rain simulation as real as possible

#68
post #7

I am a meteorologist on TV. I work in front of a chroma key wall. I would love to have a simulator like this where I could swap in the background image... well, you get the idea. This would especially be good for me as I do the weather in Nebraska from a studio I built at home in SoCal. As far as I know I'm the only regularly scheduled TV news anchor to work from home in the US and possibly the world.

Do the people in Nebraska know you’re in California? Is that disclosed or simply not mentioned, hoping nobody catches on? Do you have any problems with this remote setup like Sinclair has with “Centralcasting” local news from far away? (Graphics and visuals for the wrong station showing up, talent’s obvious lack of knowledge of local events and terminology, etc...) What happens in the event of a California-centric di…

We don't mention it on-the-air, but it's not hidden. You don't want to lie about something like this (or anything, actually). When you're caught you'll pay.

It's difficult to explain but what I do is designed for me. There's a lot I do because I understand both sides of the equation which means my studio isn't a turnkey solution anyone could walk into. You need to be able to understand 'why' when something doesn't work.

That being said, IMHO Sinclair did it the wrong way. The weather unit should be an autonomous production, not dependent on the regular studio being free. My all-in studio cost is around Hyundai money. It removes complexity and allows live production where needed and closer to air always.

I had a trip from SoCal to Milwaukee cancelled because a few guys who robbed a gas station decided to drive the getaway car to Sky Harbor Airport in Phoenix -- where my first flight was headed. Random shit happens.

In three years of doing this what you describe hasn't ever happened.

We use the Internet for data. I have fiber to the wall.

Re: Making rain simulation as real as possible

#69

Earlier quoted context omitted.

The republicunts don't believe in healthcare for sick people.

The fact that we need GoFundMe campaigns for people who get sick or that veterans beg for charity through Wounded Warriors upsets me to no end. A modern, successful democracy should take care of its people.

Wounded Warriors and DAV are not about veterans begging for money. They are parasites stretching the definition of a charity to its limit to rake in as much money for the admin staff as possible (60% overhead). Please don't donate to these crooks.
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