Earlier quoted context omitted.
I can't answer the question, but I'm curious how you think NVIDIA should have introduced real time raytracing to the industry? They can make it proprietary at the API level, or proprietary at the ISA level, but at some point you're stuck with the fact that their hardware can do something AMD's cannot. Is it industry hurting to make the GPU they sell have any exposed new capability, other than making the same old thin…
NVidia actively denies others the ability to interact with their "Gsync" platform - an AMD card will never be able to take advantage of a Gsync monitor. I'm getting the answer that this is a Vulkan/DirectX Api, and assuming that's the case, that's great. But if it was a proprietary API (like Gameworks), that could only possibly run on proprietary hardware, I'd have a problem. As long as everyone can leverage those AP…
It is up to the other vendors to produce their own hardware and respective OpenGL/Vulkan extensions.
And maybe Khronos eventually gets to standardize them.