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Building on your reply, I have found that Processing (Java) and P5 (JavaScript) have a similar easy-to-use design and the documentation is decent. (It's not opinionated on the color palette though.) I've been using P5 to write retro video games to learn JavaScript, and it's been a lot of fun using that to learn JS. (Vanilla JS sucks, but the learning process is at least fun). https://processing.org https://p5js.org
oh man, processing. i did a weeklong video game programming "camp" back when i was in middle school and processing was the language we used. definitely easy to pick up and use.
Pyxel: A retro game development environment in Python
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Re: Pyxel: A retro game development environment in Python
#62Earlier quoted context omitted.
oh man, processing. i did a weeklong video game programming "camp" back when i was in middle school and processing was the language we used. definitely easy to pick up and use.
Could you please elaborate on why Processing is easier to use over OpenGL wrapper like LWJGL? You still have to write OpenGL shaders to get the desired visual, right?
You can write shaders (not mandatory since it supports 3D without them) but loading them is simple as using ShaderToy.
Re: Pyxel: A retro game development environment in Python
#63I have been learning Go lately and would be interested in an engine like Pyxel but for Go. Does one exist?
Re: Pyxel: A retro game development environment in Python
#64Earlier quoted context omitted.
oh man, processing. i did a weeklong video game programming "camp" back when i was in middle school and processing was the language we used. definitely easy to pick up and use.
Could you please elaborate on why Processing is easier to use over OpenGL wrapper like LWJGL? You still have to write OpenGL shaders to get the desired visual, right?
Re: Pyxel: A retro game development environment in Python
#65Earlier quoted context omitted.
oh man, processing. i did a weeklong video game programming "camp" back when i was in middle school and processing was the language we used. definitely easy to pick up and use.
Could you please elaborate on why Processing is easier to use over OpenGL wrapper like LWJGL? You still have to write OpenGL shaders to get the desired visual, right?