PSP was one of those programs (along with Winamp) that are the hallmarks of the golden age of user experience for me. They had a lot of functionality but were very lean, a joy to use and reasonably priced. I miss the days when you didn't need a 100 MB (relatively speaking) package just to show a screen.
Thank You, Robert Voit, Creator of Paint Shop Pro
61–70 of 127 posts
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#62Earlier quoted context omitted.
How old were you when you encountered them? Both are important programs but this sounds a little bit like people's recollections of their favourite games.
Around 16? Why do you think that? As another commenter said, Winamp is still the best player for Windows.
iTunes has obviously turned into something else at the time, but SoundJam was fantastic.
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#63Earlier quoted context omitted.
How old were you when you encountered them? Both are important programs but this sounds a little bit like people's recollections of their favourite games.
Around 16? Why do you think that? As another commenter said, Winamp is still the best player for Windows.
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#64PSP was one of those programs (along with Winamp) that are the hallmarks of the golden age of user experience for me. They had a lot of functionality but were very lean, a joy to use and reasonably priced. I miss the days when you didn't need a 100 MB (relatively speaking) package just to show a screen.
You also had to be an expert in multiple levels of the technology stack to build any program with cross platform support. Yes, packages were smaller, but developers had to do way more work and so applications were released less frequently. It would be very hard back then to make a cross platform program as a weekend project.
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#65PSP was one of those programs (along with Winamp) that are the hallmarks of the golden age of user experience for me. They had a lot of functionality but were very lean, a joy to use and reasonably priced. I miss the days when you didn't need a 100 MB (relatively speaking) package just to show a screen.
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#66Earlier quoted context omitted.
If you haven't seen it, check out foobar2000 [1]. It was created by the same dude that made the original Winamp (which is now owned by Yahoo, IIRC). [1]: https://www.foobar2000.org/
According to WinAmp folklore, he was a contractor for WinAmp 3 skins and not necessarily a full-time dev: http://forums.winamp.com/showthread.php?s=&threadid=118192 You might be thinking of Justin Frankel: https://en.wikipedia.org/wiki/Justin_Frankel The connection is still kind of cool though!
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#67I apologize if this an insensitive question, but a Google search wasn't very enlightening. Did Robert Voit die, or was this prompted solely by the author's reminiscence?
I forgot about PSP. But Reading about it brings lots of memories. It was a great program, just like its author.
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#68Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#69While Paint Shop Pro 6 is the most beloved version, PSP 7 and (particularly) 8, took the software in a very interesting direction. I remain convinced that this directly lead to Corel acquiring it with the unstated but definite intention of crippling it. See, 6 and below were fairly traditional raster-based editors. But starting in 7, and with substantial improvements in 8, PSP introduced the concept of raster and vec…
Wasn’t Macromedia Fireworks also capable of doing both raster and vector?
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#70While Paint Shop Pro 6 is the most beloved version, PSP 7 and (particularly) 8, took the software in a very interesting direction. I remain convinced that this directly lead to Corel acquiring it with the unstated but definite intention of crippling it. See, 6 and below were fairly traditional raster-based editors. But starting in 7, and with substantial improvements in 8, PSP introduced the concept of raster and vec…
> it was incredibly powerful, especially for the time period we're talking about Fireworks was also doing this around the same time but seems to have been completely been forgotten because of Photoshops dominance.