Earlier quoted context omitted.
These are all Indo-European languages; English once had forms of "you" like this: thou/thee.
As the singular, with you / ye as the plural. (Then later you was used as the formal form with thou as the familiar, like French's tu vs vous , and then later the informal thou / thee fell out of the use. [And new plural forms were innovated, e.g. youse , y'all etc.])
Inventing a Language, from the Guy Who Made Dothraki (2015)
61–70 of 81 posts
Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#62Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#63I guess this partially explains why making a movie or TV episode can cost millions / hundreds of millions of dollars :-/ Yes, Dothraki being an actual language is probably "better" than Leia speaking gibberish to Jabba, but to me it feels like it's way past the point of diminishing returns.
See also the articles about the level of detail in the costumes in Game of Thrones. There is a lot of attention to detail, probably including a fair bit that doesn't make it on camera, in big budget video/film productions. You could probably cut a lot of it and still have a "pretty good" final product. But being obsessive about detail rather than being content with good enough in all sorts of aspects of production, i…
Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#64I wish they‘d use real, dying or dead languages instead of inventing advanced gibberish for movies. We could preserve languages for posteriority and the result would be more realistic.
By that logic, movies should just use existing props or set designs rather than creating any new artifacts. Conlanging isn't just gibberish, it's a legitimate artform like anything else. However, I don't have any issue with using real-world languages to give the desired exotic flair for certain settings. I actually think that was one of the things that was great about, for example, the Avatar: The Last Airbender cart…
Interesting tidbit! I had thought they were all artificial.
Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#65Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#66Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#67I wish they‘d use real, dying or dead languages instead of inventing advanced gibberish for movies. We could preserve languages for posteriority and the result would be more realistic.
You would not be preserving anything, you'd be stomping on a culture. Old and lesser known languages are rarely well researched. You're lucky if you have morphosyntax written down. But the moment you start using existing language in a new context, you get into issues. You've got words and whole concepts missing that you have to add to something that's more or less complete. Dothraki needs horse-related words. You nee…
Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#68I wish they‘d use real, dying or dead languages instead of inventing advanced gibberish for movies. We could preserve languages for posteriority and the result would be more realistic.
And be accused of cultural appropriation?
Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#69I wish they‘d use real, dying or dead languages instead of inventing advanced gibberish for movies. We could preserve languages for posteriority and the result would be more realistic.
I'd love to hear Lojban in a mainstream movie. https://en.wikipedia.org/wiki/Lojban Bonus points if it's sold as random fantasy language of a strange country and the main cast doesn't understand it either.
Re: Inventing a Language, from the Guy Who Made Dothraki (2015)
#70Earlier quoted context omitted.
It might encourage a few people to learn the real language spoken in the movie instead of a conlang which nobody ever spoke outside the movie. The time and effort expended by Star Trek fans learning Klingon might be better spent learning Basque, Cornish, Abkhaz, Etruscan, or Sumerian. They'd learn a language with speakers and/or literature, and if the language is still spoken contribute to its continuity.
This seems to be one of those "why don't you just be productive?" arguments, which tends to miss the point of why someone did something to begin with. There's a reason Star Trek fans learn Klingon and not a real language, they're fascinated with Klingons but not a real culture, so the energy to learn, say, Basque, was never there to begin with. I feel similar with history, if I am just doing it for entertainment I'd…