Live data from Hacker News

Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

arstechnica.com

61–67 of 67 posts

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#61

I'm so sad they chose a first-person view. I can't play in first-person view more than 20min without feeling nauseous. I'll have to skip the game just because of my condition… :/

As others have said, FOV is one of the biggies, but also tons of fresh cool air blowing around is helpful, as is chewing on some ginger gum. And make sure you're sitting far enough from the screen--that was one I didn't realize but that made a huge difference.

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#62

I'm so sad they chose a first-person view. I can't play in first-person view more than 20min without feeling nauseous. I'll have to skip the game just because of my condition… :/

There is a good design reason behind it and that is that augmentation are supposed to have a direct effect on how you see the world.

Also since there is gun play third person shooters tend to essentially boil down to cover shooting which gets boring really quickly and you need a very sticky camera and a boring level design to prevent players from exploiting the fact that you can easily see behind corners.

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#63
post #17

Earlier quoted context omitted.

Is this really a criticisms though? I would buy that in a heartbeat, heh

It is an evaluation. He is not impressed so he doesn't look further into it. Unfortunately, the over-hyped cyberpunk community is on a bandwagoning trip of dismissing all criticism as gating or ignorance, even elevating the remarks of a handful people on the internet as the main criticism against the game, e.g., cyberpunk on a day is not cyberpunk. Personally, I find the direction the developers are taking refreshing…

Huh. I always thought the proper palette for cyberpunk was "the color of television, tuned to a dead channel." ;-)

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#64

Earlier quoted context omitted.

>No sci-fi writer predicted bitcoin mining. Diamond age had a distributed tuple space, which was kind of similar in effect, enclaves that made their living off of work their computers did for digital pay.

Of course, the standout thing about cryptocoin by comparison is that there's no real useful work resulting from all the absurd amounts of electricity being used to mine it.

Don't so easily underestimate the longterm utility of money outside government and corporate control.

Centralised money, like dictatorships, is only good when benevolently ruled.

For the majority, money is wielded more against than for their interests.

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#65
post #54
post #31

I hoped for a better graphics :( The initial trailers were more life-like.

Yeah. I preferred the original aesthetic too, feels far too cartoonish now.

The original trailer was completely CG done by an animation studio. This trailer is rendered in engine.

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#66
post #65
post #54

Earlier quoted context omitted.

Yeah. I preferred the original aesthetic too, feels far too cartoonish now.

The original trailer was completely CG done by an animation studio. This trailer is rendered in engine.

One of the selling points at early stages of development was that what they shown in trailer should look exactly as game play. That's why it is now such a disappointment.

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#67
post #66
post #65

Earlier quoted context omitted.

The original trailer was completely CG done by an animation studio. This trailer is rendered in engine.

One of the selling points at early stages of development was that what they shown in trailer should look exactly as game play. That's why it is now such a disappointment.

The old trailer was done in 2013, real proper development started in 2017. What are you actually disappointed about, that it's not dark and gritty all the time?
Post reply on HN