I'm so sad they chose a first-person view. I can't play in first-person view more than 20min without feeling nauseous. I'll have to skip the game just because of my condition… :/
Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
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Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#62I'm so sad they chose a first-person view. I can't play in first-person view more than 20min without feeling nauseous. I'll have to skip the game just because of my condition… :/
Also since there is gun play third person shooters tend to essentially boil down to cover shooting which gets boring really quickly and you need a very sticky camera and a boring level design to prevent players from exploiting the fact that you can easily see behind corners.
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#63Earlier quoted context omitted.
Is this really a criticisms though? I would buy that in a heartbeat, heh
It is an evaluation. He is not impressed so he doesn't look further into it. Unfortunately, the over-hyped cyberpunk community is on a bandwagoning trip of dismissing all criticism as gating or ignorance, even elevating the remarks of a handful people on the internet as the main criticism against the game, e.g., cyberpunk on a day is not cyberpunk. Personally, I find the direction the developers are taking refreshing…
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#64Earlier quoted context omitted.
>No sci-fi writer predicted bitcoin mining. Diamond age had a distributed tuple space, which was kind of similar in effect, enclaves that made their living off of work their computers did for digital pay.
Of course, the standout thing about cryptocoin by comparison is that there's no real useful work resulting from all the absurd amounts of electricity being used to mine it.
Centralised money, like dictatorships, is only good when benevolently ruled.
For the majority, money is wielded more against than for their interests.
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#65Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#66Earlier quoted context omitted.
Yeah. I preferred the original aesthetic too, feels far too cartoonish now.
The original trailer was completely CG done by an animation studio. This trailer is rendered in engine.
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#67Earlier quoted context omitted.
The original trailer was completely CG done by an animation studio. This trailer is rendered in engine.
One of the selling points at early stages of development was that what they shown in trailer should look exactly as game play. That's why it is now such a disappointment.