Earlier quoted context omitted.
Being agree with all 4 points I see two drawbacks: 1. Not using OEM widgets. Even the rendered widgets may look good, they can't beat the native widgets optimized for the particular platform. 2. The choice of Dart as the main language. I can understand both points though
I don't think using non-OEM widgets is a bad thing because it's not like Electron; Flutter uses Skia to render widgets, and it's fast. There is an article https://medium.com/flutter-io/why-flutter-doesnt-use-oem-wid...
> In other words, in today’s market, a branded, custom UI is king.
Does a custom UI per app not make it more difficult for people to learn each new app? Didn't the platform developers write their human interface guidelines for a reason? Or was that level of consistency only necessary in the early days of Mac and Windows, when the temptation was to port a DOS app straight over rather than redesigning it as a GUI?