Another very counterintuitive (for me) problem: how do you do better that break even in the following game: 'A' chooses two distinct integers, writes them on slips of paper and holds one out in each hand in a fist. You choose a hand and reveal a number. You must then guess whether the other number is higher or lower than the revealed one, winning $1 if you guess right and losing $1 otherwise.
Hmm I'm not exactly good with maths (or puzzles for that matter) but here is a blind stab: By break even, I think you mean that the game is played multiple times, as long as necessary. If you are not following a martingale like strategy (edit: you can't anyways, the bets are fixed) and respond randomly (or with full faith that this is your lucky day, doesn't matter really), you are expected to break even with 50% cha…
Seven Puzzles You Think You Must Not Have Heard Correctly (2006) [pdf]
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Re: Seven Puzzles You Think You Must Not Have Heard Correctly (2006) [pdf]
#62Earlier quoted context omitted.
Hmm I'm not exactly good with maths (or puzzles for that matter) but here is a blind stab: By break even, I think you mean that the game is played multiple times, as long as necessary. If you are not following a martingale like strategy (edit: you can't anyways, the bets are fixed) and respond randomly (or with full faith that this is your lucky day, doesn't matter really), you are expected to break even with 50% cha…
You can do better than that. You can guarantee there is > 50% chance you win on the first guess.
Re: Seven Puzzles You Think You Must Not Have Heard Correctly (2006) [pdf]
#63Where can I find more of these? Do you guys recommend this author's books such as https://www.amazon.com/Mathematical-Puzzles-Connoisseurs-Pet... ? (It's hard to find the right search term for this that doesn't return a lot of non-mathematical brainteasers or stuff aimed at kids)
Re: Seven Puzzles You Think You Must Not Have Heard Correctly (2006) [pdf]
#64Where can I find more of these? Do you guys recommend this author's books such as https://www.amazon.com/Mathematical-Puzzles-Connoisseurs-Pet... ? (It's hard to find the right search term for this that doesn't return a lot of non-mathematical brainteasers or stuff aimed at kids)
Re: Seven Puzzles You Think You Must Not Have Heard Correctly (2006) [pdf]
#65Love in Kleptopia needs to be explained better. The problem can only be solved if you can afix two padlocks onto a box, and I was presuming the lock box had a single, normally shaped padlock eye, which would make such a thing impossible. I find this happens a lot with "thought" problems: I can't solve it (and can often prove that) because the rules of the problem are inadequately explained.
Re: Seven Puzzles You Think You Must Not Have Heard Correctly (2006) [pdf]
#66Earlier quoted context omitted.
Hmm I'm not exactly good with maths (or puzzles for that matter) but here is a blind stab: By break even, I think you mean that the game is played multiple times, as long as necessary. If you are not following a martingale like strategy (edit: you can't anyways, the bets are fixed) and respond randomly (or with full faith that this is your lucky day, doesn't matter really), you are expected to break even with 50% cha…
You can do better than that. You can guarantee there is > 50% chance you win on the first guess.
I suppose you could set any threshold x, and play so that if the first number is bigger than x you stick, otherwise you switch. This would be strictly better than random (break even) if x is within the range of numbers that A is picking from and the same as random if not.
It depends on when you measure your chances: before A has picked a generator this gives you >50% chance but if A has already picked a range to draw from that doesn't contain x then you're back to 50/50. Still, I think this would count as guaranteeing >50%?
Re: Seven Puzzles You Think You Must Not Have Heard Correctly (2006) [pdf]
#67Let A have dimensions (a,b,c) and let B have dimensions (x,y,z). Assume A fits inside B.
We have (a+b+c)^2 = a^2 + b^2 + c^2 + 2ab + 2ac + 2bc. This is the sum of the A's hypotenuse squared plus its surface area. The same holds for B.
Note that A's hypotenuse is at most that of B-- the hypotenuse of a is its longest axis, and it needs to fit in B somehow. Further, note that the surface area of A is less than that of B. To see this, consider the nesting of A inside B and realize that both boxes' interiors are convex sets. Imagine inflating A inside of B by taking the sets A_t consisting of all points within B that are within distance t of a point in A. It is not hard to see that this inflating operation can only increase the surface area of A, and since the maximum surface area we can get is that of B we have that A has smaller surface area than that of B. Thus,
(a+b+c)^2 = (A hypotenuse)^2 + (A surface area) <= (B hypotenuse)^2 + (B surface area) = (x+y+z)^2. The claim follows.
Re: Seven Puzzles You Think You Must Not Have Heard Correctly (2006) [pdf]
#68Another very counterintuitive (for me) problem: how do you do better that break even in the following game: 'A' chooses two distinct integers, writes them on slips of paper and holds one out in each hand in a fist. You choose a hand and reveal a number. You must then guess whether the other number is higher or lower than the revealed one, winning $1 if you guess right and losing $1 otherwise.
From there, if A (the first revealed number) is less than C, then that narrows the remaining cases giving you a 2/3 chance. If A is greater than C, that also narrows the remaining cases and gives you a 2/3 chance as well.
On a number line, the cases are below.
If A > C then the six originally equally possible cases are narrowed to three cases:
A-----B-----C (impossible)
A-----C-----B (impossible)
B-----A-----C (impossible)
B-----C-----A B C-----A-----B B > A
C-----B-----A B So you would guess B If A A-----B-----C B > A A-----C-----B B > A B-----A-----C B B-----C-----A (impossible) C-----A-----B (impossible) C-----B-----A (impossible) So you would guess B > A -- the first hand's number is lower with probability 2/3.
Re: Seven Puzzles You Think You Must Not Have Heard Correctly (2006) [pdf]
#69Love in Kleptopia needs to be explained better. The problem can only be solved if you can afix two padlocks onto a box, and I was presuming the lock box had a single, normally shaped padlock eye, which would make such a thing impossible. I find this happens a lot with "thought" problems: I can't solve it (and can often prove that) because the rules of the problem are inadequately explained.
Reminds me of this: 1, 2, 3, 4, 5, 6, 7, 8, 9,... What comes next? 10 if it's the sequence of natural numbers 13 if it's the sequence of N such that N=2^n for natural numbers n, where N does not contain a 0 153 if it's sequence of N such that the the sum of the digits of N each raised to the power of the number of digits in N equals N.
Re: Seven Puzzles You Think You Must Not Have Heard Correctly (2006) [pdf]
#70Earlier quoted context omitted.
Hmm I'm not exactly good with maths (or puzzles for that matter) but here is a blind stab: By break even, I think you mean that the game is played multiple times, as long as necessary. If you are not following a martingale like strategy (edit: you can't anyways, the bets are fixed) and respond randomly (or with full faith that this is your lucky day, doesn't matter really), you are expected to break even with 50% cha…
You can do better than that. You can guarantee there is > 50% chance you win on the first guess.