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CRPG Book Released

crpgbook.wordpress.com

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Re: CRPG Book Released

#61

http://crpgaddict.blogspot.com/ The author of this blog is in the process of playing every CRPG created since 1975. They discuss strengths & weaknesses, its place in the history of RPGs, etc.

Was it too much to register crpgaddict.com ? :(

You realise that for some (if not most) people, even the idea of registering your own domain sounds like advanced, impossible to understand technical wizardry, right?

Re: CRPG Book Released

#62
post #47

Reading about Ultima IV is the difference between generations. Ultima I and II were a hot mess. Ultima III was remarkable. Ultima IV and V were mind blowing when I was a kid. If a 19 year old "CoD Player" can't figure out to RTFM, its their loss. RPGs aren't easy for a reason, they're supposed to require effort to master and possibly win. And like life, you don't always win. Kids today want everything handed to them…

Oh buddy, there is so much laughably wrong with how to create usable products in this. > If a 19 year old "CoD Player" can't figure out to RTFM, its their loss. Mechanics in games, much like things in user interfaces should be discoverable without reading a manual. The actual act of creating a potion or weapon out of materials or managing your inventory or doing simple combat should not have to be looked up. The proc…

> Mechanics in games [...] should be discoverable without reading a manual

Well, there are a few times I'd like to have explanation on how the game work, especially on things that are not easily discoverable/understandable without a lot of experiments, like you know, mechanics that are common in CRPGs like sustained effects, criticals, effect of stats... That's the kind of things I'd want to have a manual for.

Re: CRPG Book Released

#63
post #47

Reading about Ultima IV is the difference between generations. Ultima I and II were a hot mess. Ultima III was remarkable. Ultima IV and V were mind blowing when I was a kid. If a 19 year old "CoD Player" can't figure out to RTFM, its their loss. RPGs aren't easy for a reason, they're supposed to require effort to master and possibly win. And like life, you don't always win. Kids today want everything handed to them…

Oh buddy, there is so much laughably wrong with how to create usable products in this. > If a 19 year old "CoD Player" can't figure out to RTFM, its their loss. Mechanics in games, much like things in user interfaces should be discoverable without reading a manual. The actual act of creating a potion or weapon out of materials or managing your inventory or doing simple combat should not have to be looked up. The proc…

> Mechanics in games, much like things in user interfaces should be discoverable without reading a manual.

I tend to believe this, too - and am amazed at how Minecraft knowledge spreads. I don't believe there is any documentation, it all seems to be peer-to-peer over the web.

I'd love to figure out how to generate the interest that drives the amount of time and effort kids spend reading and watching about playing the game, outside of actually playing the game.

Re: CRPG Book Released

#64

> even if I cut the book down to CreateSpace’s 480-page limit, it would be a VERY expensive book, costing over $60! On Lulu, full-color, US Letter, 528 pages (they support up to 740) standard paperback with otherwise default options has a $30.39 printing cost, with no volume discount. Volume will drop that.

For something like this, you don't want paperback. You want a full-sized, hardcover coffee table book.

Or at least I do. And I'd be willing to drop good money for a copy one it's been through some proper copyediting.

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