Live data from Hacker News

Laws of UX

lawsofux.com

61–70 of 217 posts

Re: Laws of UX

#61

For a website all about UX, the site is almost impossible to use (at least on mobile), both from an intuitiveness perspective and from a technical one. I am entirely unsure what I’m supposed to click on, if what I’m seeing is an animation or a loading progress bar, the back button gave me a blank, black page, and everything on the site would be better if it were simply static html without all this JavaScript garbage…

Even on a desktop I find its UX annoying. It only feeds you a morsel of information at a time and you have to wait for stupid animation transitions in between. I read two panels then left. This information could easily have been presented in a normal HTML document.

perhaps the author was going for the clockwork orange esc feel of discomfort so you should actively think about the ux you're experiencing

Re: Laws of UX

#62
post #21

Earlier quoted context omitted.

What (I believe) gkya was trying to point out is that "the time to acquire a target is a function of the distance to and size of the target" is a rather pointless statement. Of course it's a function of the distance to and size of a target; but Fitts' law consists not in this observation (which was nothing new to Fitts himself, and most likely to the entire human race ever since the first Paleolithic man tried to thr…

I tried to upvote you, but hit the downvote button instead :(. Oh well.

HN is not Fitts’ law compliant.

Re: Laws of UX

#63
post #58
post #52

Earlier quoted context omitted.

> What I tried to criticise was the vagueness of the linked page and the scarcity of information. So if you are not interested in "these details", but you found the page vague and the information scarce, what details should it have included so as not to be vague?

> what details should it have included so as not to be vague? - How is the correctness of such "law", expecially in context of UX desgin, is observed? - What are practical implications of these "laws", again in the context of UX design.

[deleted]

Re: Laws of UX

#64
Here's my suggested addition, law 00, that this website really needs to follow: Please don't make your websites into huge Vogue ads on desktop. I have a 27" monitor, I can fit more than 4 lines of text on my screen.

Re: Laws of UX

#65

Earlier quoted context omitted.

Even on a desktop I find its UX annoying. It only feeds you a morsel of information at a time and you have to wait for stupid animation transitions in between. I read two panels then left. This information could easily have been presented in a normal HTML document.

perhaps the author was going for the clockwork orange esc feel of discomfort so you should actively think about the ux you're experiencing

perhaps rename the website to lossofux.com

Re: Laws of UX

#66

For a website all about UX, the site is almost impossible to use (at least on mobile), both from an intuitiveness perspective and from a technical one. I am entirely unsure what I’m supposed to click on, if what I’m seeing is an animation or a loading progress bar, the back button gave me a blank, black page, and everything on the site would be better if it were simply static html without all this JavaScript garbage…

I clicked on one of the book covers and ended up with an abstract full screen animation that ran for five seconds before I figured out it was a full screen page header.

I'm confident that web design is the way it is mostly as a means to keep the people that work with it employed. A simple, straight forward implementation with a little color and layout to make it stand out would have been much easier to navigate and digest, but making check boxes not look like check boxes, drawing cryptic metaphorical icons, random show-off CSS animations that serve no purpose etc. creates work opportunities.

I'm open to the idea that I belong to some sort of cynical minority, but I know for sure that it often happens to the detriment of things like ergonomics and usability. When I see a site like this I can't help but think that they never considered the experience they're supposedly designing.

Re: Laws of UX

#67

For a website all about UX, the site is almost impossible to use (at least on mobile), both from an intuitiveness perspective and from a technical one. I am entirely unsure what I’m supposed to click on, if what I’m seeing is an animation or a loading progress bar, the back button gave me a blank, black page, and everything on the site would be better if it were simply static html without all this JavaScript garbage…

The most annoying thing on that kind of scrolling UX for me is the fact that when you scroll down, navigate, and hit the back button, you end up at the top of the page and have to scroll down again.

(At least on my iPhone 6)

Re: Laws of UX

#68

For a website all about UX, the site is almost impossible to use (at least on mobile), both from an intuitiveness perspective and from a technical one. I am entirely unsure what I’m supposed to click on, if what I’m seeing is an animation or a loading progress bar, the back button gave me a blank, black page, and everything on the site would be better if it were simply static html without all this JavaScript garbage…

I clicked on one of the book covers and ended up with an abstract full screen animation that ran for five seconds before I figured out it was a full screen page header. I'm confident that web design is the way it is mostly as a means to keep the people that work with it employed. A simple, straight forward implementation with a little color and layout to make it stand out would have been much easier to navigate and d…

It also creates differentiation in a competitive world.

Re: Laws of UX

#69
post #14

You do realize that this "UX" thing was for decades called "ergonomics" and had a large body of research behind, do you?

Did you mean to say 'Usability' Ergonomics was and still is it's own thing. It very much relates to the physical world exclusively.

You interact with websites using physical means, so it's an important aspect of how users experience them. If a website has tiny buttons and icons, it might be hard to use with a phone. On a large screen computer with a precision pointing tool it might be preferable that they are small. If the information density is ten words per 2000 vertical pixels, it's going to be a pain in the ass with a scroll wheel, not so much on a tablet where scrolling has almost friction-less inertia. Low contrast might be bad if you are using a phone, great if you're in a dark room.

If it's your job to improve the user experience, you're doing a bad job if ergonomics is not a consideration.

Re: Laws of UX

#70
Did anyone else enjoy it for what it was? I get the criticisms, you want the web to be homogenised and free from any form of expression that doesn't present every piece of information in it's most human-machine digestible form, I get it. But it was pretty simple to use and the flair was minimal. I don't understand the pitchforks. There's a few minor annoyances like the back button not working as expected, but they are very minor for a site so small.
Post reply on HN