Discord could do it. Discord SHOULD do it. There needs to be a serious competitor to Steam, something with significant enough market share that Steam gets scared. Steam could be so much better than it is -- I'm not saying that it's a bad product, just that it could be better. Discord seems perfectly positioned to take on Steam. They already have incredible adoption in the gaming community. And they have quite a bit o…
I think HumbleBundle could do it. They already have a store, they just have built it on Steam's platform and/or standalone apps. I don't think it'd be THAT difficult for them to pivot, would it?
So You Want to Compete with Steam
61–70 of 223 posts
Re: So You Want to Compete with Steam
#62There are plenty of businesses where you can just roll up, make a better yet not more innovative version of the leading app, and just take all of the customers. Game distribution is NOT one of them, at all, by any stretch of the imagination, at this point in time. I've saved this article to share every time I hear that pitch.
Could you give us a few examples of such businesses? Do customers really switch for marginal improvements?
- Messaging (WhatsApp, SMS)
- Social Media (Facebook)
Re: So You Want to Compete with Steam
#63Discord could do it. Discord SHOULD do it. There needs to be a serious competitor to Steam, something with significant enough market share that Steam gets scared. Steam could be so much better than it is -- I'm not saying that it's a bad product, just that it could be better. Discord seems perfectly positioned to take on Steam. They already have incredible adoption in the gaming community. And they have quite a bit o…
Isn't GOG already starting to compete with Steam? (Of course, from the DRM-free angle). They're an ever growing market, backed by a publisher with a strong lineup, just like Steam was in its early days.
GOG is a great service; their main limitations is that many AAA publishers absolutely refuse to release without DRM, though this is sloooooowly eroding, somewhat. GOG can't go back on their DRM-free promise without a revolt from their audience, but it also limits what big-ticket games they can sign.
I like GOG a lot, they've carved out a nice niche for themselves, but from every developer I've talked to, they're still a fraction of Steam's market share. I don't expect them to take over anytime soon, but I'll always support them and hope they continue to grow.
Re: So You Want to Compete with Steam
#64Even the discount sites and Humble Bundle aren't able to match up against Steam in third world countries.
Re: So You Want to Compete with Steam
#65Itch supports indie game dev by letting community manage "Game Jams": http://itch.io/jams
Their site + client is open source: https://github.com/itchio
Re: So You Want to Compete with Steam
#66Really, Steam seems to be the closest thing Windows has to an application/package manager[0]. It's almost kind of a shame that it's more or less entirely for games and game development software - something like it with sourceforge/github integration or an API for general purpose Windows installers would be nice. [0]notwithstanding whatever Windows 10 might have, because I still refuse to touch that, but it's probably…
Re: So You Want to Compete with Steam
#67I feel like I can no longer discover cool titles or great things people are buying on the site.
Re: So You Want to Compete with Steam
#68There are plenty of businesses where you can just roll up, make a better yet not more innovative version of the leading app, and just take all of the customers. Game distribution is NOT one of them, at all, by any stretch of the imagination, at this point in time. I've saved this article to share every time I hear that pitch.
Re: So You Want to Compete with Steam
#69Earlier quoted context omitted.
Article's author here. GOG.com got started in 2008 , which was critical to their success. Steam had much lower market share back then. If GOG started today I would give them much, much, lower odds of succeeding. And consider also that Desura, Direct2Drive, Impulse, etc, which also were around in that rough time period, are all dead and gone.
GOG only started selling newer games in 2012, and even then it started only selling a few. Before that, it was a place to buy old games (hence the original name, Good Old Games). I think GOG's success was because for its first few years, it was selling games that simply weren't available on Steam or anywhere else at the time. When it did finally go up against Steam, it already had a decently large customer base, and…
Re: So You Want to Compete with Steam
#70Earlier quoted context omitted.
If an indie game that gets crazily popular is on both your own store and steam, everyone will buy it on steam because they have no incentive to buy it from your store.
Have you read (3)? Contracts would stipulate to only distribute through your platform.