Great tips for an aspiring startup founder. I agree completely. In particular the “mobile-only” resonates with me well. I have seen a number of products only provides a homepage to send me to their appstore/google play. In some cases I was trying to see what job openings were available. I was suprised to see no “career” page. Hmm Did they hide that in the webconsole / developer console? Nope! So please do not do that…
Indeed, any startup founders that are not aspirating will fail almost instantly!
How to get your first 100k active users
61–70 of 159 posts
Re: How to get your first 100k active users
#62Re: How to get your first 100k active users
#63Earlier quoted context omitted.
Games are the exception to this rule. Apple and Google have no problem featuring games built in Unity as long as they are performant and polished.
Isn't this true for all apps? If an app is performant and polished, while also following UI/UX guidelines, it has just as good of a chance to be featured if is React vs Native? Is there anything that goes against this? Or is the idea its much harder to follow UI/UX guides while using a hybrid system?
A company that does a respectable job of developing a nice-looking and performant native-application is going to stand very far apart from this crowd. The same company may have done just as well in terms of performance and UI conformity with React Native but will they stand out as well to tired and jaded reviewers? I think that is what the OP is getting at. No one can predict who will be featured, but true native is probably one thing that helps.
Re: How to get your first 100k active users
#64Sigh...this is one of the last things to worry about. It's like hoping your roulette number hits. Doing a lot of work is like getting a second roulette wheel number towards getting featured, but a lot of work might improve your chances of success any how. Every year that goes by, this hope becomes less and less likely as the competition grows.
Also, the advice on how to get featured on Google Play is not great advice. If I wanted a higher chance of being featured in Play, I would read this web page - https://developer.android.com/about/versions/oreo/android-8.... . New features of the latest Android. Then I would make an app showcasing one of the new features that Android wants to highlight. If you look at featured apps, these are what get featured a lot. Think of it from Google's POV. Actually, Oreo has been out for a bit, so someone trying for Oreo is already behind the ball. There are videos of the Google people telling you what they look for when featuring, watch those.
Re: How to get your first 100k active users
#65Honestly, its like giving financial advice and saying "Ok, win the lottery or marry someone rich"
Re: How to get your first 100k active users
#66> Do the work to get featured by Apple & Google Sigh...this is one of the last things to worry about. It's like hoping your roulette number hits. Doing a lot of work is like getting a second roulette wheel number towards getting featured, but a lot of work might improve your chances of success any how. Every year that goes by, this hope becomes less and less likely as the competition grows. Also, the advice on how to…
The cost of doing two native apps is not small at all, and I imagine (not being a mobile dev) that being featured in the App store is a LOT easier for a family friendly app like OP's than the average. I'd also assume the vast majority of native apps don't get featured.
It's well-intentioned advice, but the cost-benefit analysis is nowhere near that simple.
Re: How to get your first 100k active users
#67Re: How to get your first 100k active users
#68Not that you need my vote, but I agree with all of this. In particular: - Go true native, not hybrid - Use ads for testing ideas - Don't forget about email! I'm also intrigued by your approach of not going market-by-market like a lot of local-focused marketplaces do. Your approach seems to make sense, and obviously worked for you. I particularly like that you had a different onboarding flow for users in new markets,…
Go true native, not hybrid Users don't care. Most of them can't tell.
Re: How to get your first 100k active users
#69Not that you need my vote, but I agree with all of this. In particular: - Go true native, not hybrid - Use ads for testing ideas - Don't forget about email! I'm also intrigued by your approach of not going market-by-market like a lot of local-focused marketplaces do. Your approach seems to make sense, and obviously worked for you. I particularly like that you had a different onboarding flow for users in new markets,…
> - Go true native, not hybrid What about for games? Unity is extremely tempting, especially when the alternative is to write the game twice in two different languages...
I'd honestly just lean in on PWAs if you're a content/SEO focussed business.
Re: How to get your first 100k active users
#70Earlier quoted context omitted.
Go true native, not hybrid Users don't care. Most of them can't tell.
The OP wasn't talking about users, but rather best practices on how to get the App Store makers to feature you. I've heard the App Store editorial team specifically give the "go native" advice. It's definitely not required, it just helps. Our app got featured in one of the App Store's daily stories despite it being written in React Native.