Handmade Hero – A complete game live-coded from scratch
61–70 of 79 posts
Re: Handmade Hero – A complete game live-coded from scratch
#62I want to point out that the website has a search tool. Good if you are looking for some specific stuff. Examples: https://hero.handmade.network/episodes/search?#light%20rende... https://hero.handmade.network/episodes/search?#sucks
Re: Handmade Hero – A complete game live-coded from scratch
#63Wow this is crazy; I'm surprised its still going on after all this time. Doesn't seem healthy imo to stick just one project for so long without significant ROI. But yes, commendable indeed, and I hope people got significant value out of it, for his sake.
Re: Handmade Hero – A complete game live-coded from scratch
#64Re: Handmade Hero – A complete game live-coded from scratch
#65Wow this is crazy; I'm surprised its still going on after all this time. Doesn't seem healthy imo to stick just one project for so long without significant ROI. But yes, commendable indeed, and I hope people got significant value out of it, for his sake.
The purpose of the project is education. It does have significant ROI, just not significant commercial profit.
Re: Handmade Hero – A complete game live-coded from scratch
#66A comment thread from a couple years ago that resonated with me: https://news.ycombinator.com/item?id=11087399 I watched about a dozen Handmade Hero episodes, and I was a bit annoyed that every session resulted in a random hunt to fix a bunch of bugs because there was not sufficient abstraction. It wouldn't be so bad if the abstractions were upcoming, but Casey seems to have an aversion to abstraction and I stopped w…
Re: Handmade Hero – A complete game live-coded from scratch
#67I know from my own experience, though, that it can be "fun" to explain things that you know inside out in (too much) detail because it gives you a feeling of satisfaction and appreciation of the material you're going over.
However, I can't help that for anyone to whom you have to explain high school math episode after episode, the rest of the show, i.e., actual (and sometimes rather low-level) programming would be completely over their head.
That said, I do enjoy watching the shows quite a bit and I still plan on finishing the full run. I just wish the trivial stuff wouldn't receive so much time, or that there was a good way of skipping forward without having to fear to miss something important.
One really awesome thing is that the source code is bundled up after each episode so that you can really easily get back to speed after a longer break, like in my case. What I plan to do is to find the last episode I watched, then download that episode's code, and remind myself of the current state of affairs by studying the code, rather than trying to remember the content of everything I already saw.
I think this whole series is such a cool thing to do. And you can really tell that he knows his shit.
Casey, if you hang out here on HN, two thumbs up for this awesome effort!
Re: Handmade Hero – A complete game live-coded from scratch
#68I watched the first four or five weeks of episodes, but I'm still a bit puzzled by who Casey assumes to be the target audience. Granted, this is a really difficult endeavor, but I often find that he spends endless amounts of time explaining trivial things which, if you don't know them already, you'd have no chance of following along anyway. By that I mean, if you don't already know some algebra, you might "get" every…
Re: Handmade Hero – A complete game live-coded from scratch
#69Pfft. Did not fire and dye his own silicon transistors.
Re: Handmade Hero – A complete game live-coded from scratch
#70I'm surprised nobody has mentioned Notch's (the creator of Minecraft) entries into Ludum Dare, a 48-hour video game development competition [1]. I only looked briefly on Twitch and his entry for #22 [2] was the only one I could find--nonetheless, it's really insightful seeing him work. [1] http://ludumdare.com/compo/author/notch/ [2] https://www.twitch.tv/videos/38122415