Haha. I like this bug fix fixing an issue with people always vomiting. https://github.com/OpenRCT2/OpenRCT2/pull/6434/files
I have encountered this bug the other day. Literally unplayable but fun watching the guests vomiting all over the park.
An open source re-implementation of RollerCoaster Tycoon 2
61–70 of 132 posts
Re: An open source re-implementation of RollerCoaster Tycoon 2
#62Re: An open source re-implementation of RollerCoaster Tycoon 2
#63Earlier quoted context omitted.
How much of the game was actually in assembly? I always heard that it was mostly stuff like the guest AI that was in assembly (which is why you could have hundreds of them running at once), and the graphical stuff was in a higher-level language.
My understanding is that it was all assembly because he was reusing a lot of code from earlier projects that were written for extremely limited machines. It's still an impressive achievement. The latest SimCity can't simulate as many people as RCT before crapping itself, even on a machines a million times faster.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#64For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…
Whenever I see IAP on paid apps I'm almost instantly turned off. Do you know what sort of nature they are? Is the game complete without them? Do they nag about the IAP in game?
The game already comes with 95 campaigns that you have to unlock gradually. They’re quite varied in terms of style and goals. I’ve completed 17 so far. I bought the game last December, so I still have lots of content to play with…
Re: An open source re-implementation of RollerCoaster Tycoon 2
#65Spent so many hours playing it when I was younger. RCT too :)
Re: An open source re-implementation of RollerCoaster Tycoon 2
#66OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It's the engine without the assets. Kind of like Open Rails, which is an open source engine for Microsoft Train Simulator content. That's been out for a while, and now others are writing content for it.
I believe there is a Doom variant with the same requirements. It requires the image and sound files. I am not a gamer so I can't opine on the quality.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#67Nice, does this get rid of the shitty AI for the janitor? I can't tell you how annoying it is to watch them do everything except clean the damn puke and trash of the path.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#68Re: An open source re-implementation of RollerCoaster Tycoon 2
#69For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…
That's great thanks. I enjoyed replaying Baldur's Gate 1 and 2 on the ipad. What I really want next is Pharoah.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#70OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It's the engine without the assets. Kind of like Open Rails, which is an open source engine for Microsoft Train Simulator content. That's been out for a while, and now others are writing content for it.
I believe there is a Doom variant with the same requirements. It requires the image and sound files. I am not a gamer so I can't opine on the quality.