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An open source re-implementation of RollerCoaster Tycoon 2

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Re: An open source re-implementation of RollerCoaster Tycoon 2

#61
post #37

Haha. I like this bug fix fixing an issue with people always vomiting. https://github.com/OpenRCT2/OpenRCT2/pull/6434/files

I have encountered this bug the other day. Literally unplayable but fun watching the guests vomiting all over the park.

This might be excessively prurient, but I would love to see some gameplay video or screenshots of what an unplayably vomit-filled park looks like.

Re: An open source re-implementation of RollerCoaster Tycoon 2

#63

Earlier quoted context omitted.

How much of the game was actually in assembly? I always heard that it was mostly stuff like the guest AI that was in assembly (which is why you could have hundreds of them running at once), and the graphical stuff was in a higher-level language.

My understanding is that it was all assembly because he was reusing a lot of code from earlier projects that were written for extremely limited machines. It's still an impressive achievement. The latest SimCity can't simulate as many people as RCT before crapping itself, even on a machines a million times faster.

The latest SC is kind of a tech experiment in how it works with per-Sim management. Older SimCity iterations are fine on new machines.

Re: An open source re-implementation of RollerCoaster Tycoon 2

#64
post #17

For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…

Whenever I see IAP on paid apps I'm almost instantly turned off. Do you know what sort of nature they are? Is the game complete without them? Do they nag about the IAP in game?

I didn’t realise there were any! I just checked: it’s 3 expansion packs with I assume more rides and campaigns.

The game already comes with 95 campaigns that you have to unlock gradually. They’re quite varied in terms of style and goals. I’ve completed 17 so far. I bought the game last December, so I still have lots of content to play with…

Re: An open source re-implementation of RollerCoaster Tycoon 2

#66
post #38
post #12

OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It's the engine without the assets. Kind of like Open Rails, which is an open source engine for Microsoft Train Simulator content. That's been out for a while, and now others are writing content for it.

I believe there is a Doom variant with the same requirements. It requires the image and sound files. I am not a gamer so I can't opine on the quality.

Could have sworn that is the case with the various Quake 1 engines out there, that are based on the source ID released.

Re: An open source re-implementation of RollerCoaster Tycoon 2

#67
post #25

Nice, does this get rid of the shitty AI for the janitor? I can't tell you how annoying it is to watch them do everything except clean the damn puke and trash of the path.

would add a nice dynamic if their job performance was based on how much they were paid and if you could fire the underperformers.

Re: An open source re-implementation of RollerCoaster Tycoon 2

#69
post #17

For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…

That's great thanks. I enjoyed replaying Baldur's Gate 1 and 2 on the ipad. What I really want next is Pharoah.

I actually grabbed my old Pharao CD two weeks ago and installed it. It still works, and it's still fun!

Re: An open source re-implementation of RollerCoaster Tycoon 2

#70
post #38
post #12

OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It's the engine without the assets. Kind of like Open Rails, which is an open source engine for Microsoft Train Simulator content. That's been out for a while, and now others are writing content for it.

I believe there is a Doom variant with the same requirements. It requires the image and sound files. I am not a gamer so I can't opine on the quality.

All the Id Software games with engines released have that requirement. The open source game binaries basically act as drop-in replacements for the original binaries, a lot of the time.
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