Ask YC: What are you working on right now?
61–70 of 161 posts
Re: Ask YC: What are you working on right now?
#62We've tried to leverage the internet and digital media as much as possible: the business has a blog, the vast majority of our promotion is on the internet, we sell the digital files, all proofing is done online. But I'd happily solicit any feedback from the resident hackers as to how we could do this even better.
And I'd like to head off the comments about Flash, yes we're aware of the disadvantages, and you'll see we do off a non-flash site for weddings. ;)
Re: Ask YC: What are you working on right now?
#63Earlier quoted context omitted.
I am also working on an MMO. It's a space game. My spin is that everything in this game will be emergent. The players can design and play anything in this game, or it will evolve through genetic algorithms. I've worked out how to do most of this. I'm still working out how to evolve NPC ship AIs, but that's not the most important. Also, everything in this game will be scriptable. Users will be able to create programs…
Okay, you may be named stcredzero and it may be April fools day, but that sounds like interesting stuff. Do you have anything to show yet?
Re: Ask YC: What are you working on right now?
#64Re: Ask YC: What are you working on right now?
#65Re: Ask YC: What are you working on right now?
#66Apart from that, I've got about 10 other things on my "current stuff" list, most to do with Hypernumbers (http://hypernumbers.com), but there's a couple of Arc-related things as well.
Re: Ask YC: What are you working on right now?
#67So instead of painfully stepping through your code line by line, you just press M-t inside a function definition and voilà: it shows you what goes on inside the function, using some example inputs to annotate the source code in a new Emacs buffer.
Re: Ask YC: What are you working on right now?
#68Re: Ask YC: What are you working on right now?
#69Earlier quoted context omitted.
I am also working on an MMO. It's a space game. My spin is that everything in this game will be emergent. The players can design and play anything in this game, or it will evolve through genetic algorithms. I've worked out how to do most of this. I'm still working out how to evolve NPC ship AIs, but that's not the most important. Also, everything in this game will be scriptable. Users will be able to create programs…
Wow, that's pretty much what I'd be doing if I had infinite free time and much deeper knowledge of CS. Have you written any more about this anywhere? I'd be very interested to read about your game & systems design and the process you're going though.
Re: Ask YC: What are you working on right now?
#70I am working on a kids MMO with a very cool spin on it. Getting the Business Plan and pitch worked out...
I am also working on an MMO. It's a space game. My spin is that everything in this game will be emergent. The players can design and play anything in this game, or it will evolve through genetic algorithms. I've worked out how to do most of this. I'm still working out how to evolve NPC ship AIs, but that's not the most important. Also, everything in this game will be scriptable. Users will be able to create programs…