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“Spiel des Jahres” Game of the Year 2017 winners

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61–70 of 97 posts

Re: “Spiel des Jahres” Game of the Year 2017 winners

#61
post #3

One of the more interesting games that, in the UK, had pretty much gone no where, was "Settlers of Catan". Then, around 1998 IIRC, it got a 10/10 in a gaming magazine and I think this, very much, spawned the revival of German board games on the UK games scene. Before then it really was mainly war games (warhammer et al), RPGs, and card games (Magic TG from about 1993 onwards). There are some absolutely fantastic game…

> One of the more interesting games that, in the UK, had pretty much gone no where, was "Settlers of Catan".

In the Netherlands, Settlers of Catan was one of those boardgames that you pretty much could not avoid in mid to late nineties, and from what I understand it was even bigger in Germany. It really seems to hit a sweet spot in terms of accessibility and depth.

One of my personal favourites is Citadels[0] (called Machiavelli in the Netherlands), because when your group gets really good at it, the character-draft mechanic turns into in making strategic choices where everyone is basically trying to trick the other players into thinking they've chosen a different character than they have, either by bluffing or making them think they're bluffing. So it actually feels like everyone is trying to pull off Machiavellian schemes.

For a more lighthearted party game version of that, Mascarade[1] (both of these games are by Bruno Faidutti, which explains why their mechanics are somewhat similar). I've played this with ten people and it turns into a wonderfully chaotic game.

[0] https://en.wikipedia.org/wiki/Citadels_(card_game)

[1] https://en.wikipedia.org/wiki/Mascarade

Re: “Spiel des Jahres” Game of the Year 2017 winners

#62
post #56

Earlier quoted context omitted.

It did say that explicitly. The original version of the game was "The Landlord's Game"[1], and it came with two sets of rules: monopolist, as you know the game and anti-monopolist, with a land-value tax. You were meant to play the game with the former rules, and then again with the latter to see how much nicer it was. It turns out that being a monopolist is more fun, so, over time, the game was shortened to just that…

> It turns out that being a monopolist is more fun ...for the monopolist. Everybody else is bored to tears. This makes it a terrible game in its more well-known form.

I'm not saying I'm a fan of the game. But, in its defense, I've never played the nice version. There are probably few living people who have. Perhaps it's even more boring?

Re: “Spiel des Jahres” Game of the Year 2017 winners

#63
post #8
post #2

I found TIME Stories to be an expensive box of disappointment. You can play it only once since there is only one scenario in the box and you need to buy others after that. You'll be done with it in a couple hours

We are in the realm of opinion, so I want to offer a contrasting one. We had a great time with it, and yes, it was a one-off thing. The scenarios are about $15 a pop which compared to taking the same group of friends to a movie is a bargain. (and MUCH more engaging, imo) It is like a multi-player point and click adventure with light roleplaying elements. I don't know if it should have won the SDJ, but then again, it…

I don't think movies are good benchmark. You go to movies relatively rarely and basically because someone I group really want to see the movie or to be able to talk around watercooler if movie is really popular.

Most people dont go for movies outside those constraints if ever. Movie is rather expensive choice people normally don't do.

Re: “Spiel des Jahres” Game of the Year 2017 winners

#64
post #2

I found TIME Stories to be an expensive box of disappointment. You can play it only once since there is only one scenario in the box and you need to buy others after that. You'll be done with it in a couple hours

Yeah, the description makes it sound like you'll have plenty of playthroughs and they'll each be different.

I bought a card-based "escape room" game that was the same way. The description makes it sound a little like you'll get multiple plays from it, but in reality it's just a set path. The "cards" aspect was just them cheaping out, instead of making something re-usable.

I plan to let some family play it (and the other escape game we bought) but I still think $15 is too much for a single 1-2 hour play session.

Re: “Spiel des Jahres” Game of the Year 2017 winners

#65
post #3

One of the more interesting games that, in the UK, had pretty much gone no where, was "Settlers of Catan". Then, around 1998 IIRC, it got a 10/10 in a gaming magazine and I think this, very much, spawned the revival of German board games on the UK games scene. Before then it really was mainly war games (warhammer et al), RPGs, and card games (Magic TG from about 1993 onwards). There are some absolutely fantastic game…

> There are some absolutely fantastic games out there, but just don't buy from the top X games. Know the size of your play group and buy to suit them.

I agree to some extent - group size is just one factor. There's also mechanics and play-style to consider. Casual vs. Heavy, party vs. strategic, themed vs. abstract etc.

I wholly agree that monopoly should be avoided though :). Sure, maybe if you play with certain rules it's okay, but even then there are so many better games!

Re: “Spiel des Jahres” Game of the Year 2017 winners

#66
post #23

I'm a digital nomad. I'd like something a bit more exciting than simple card or dice games, but space is at a bit of a premium. Any recommendations for games that have a lot of depth (and thus can be played over and over), are very quick to pick up the basics (so we can teach others), and are physically tiny (or can be)?

Hive. 2 player though.

Seconded. There's a pocket edition that comes in a nifty bag

Re: “Spiel des Jahres” Game of the Year 2017 winners

#67

I'm a digital nomad. I'd like something a bit more exciting than simple card or dice games, but space is at a bit of a premium. Any recommendations for games that have a lot of depth (and thus can be played over and over), are very quick to pick up the basics (so we can teach others), and are physically tiny (or can be)?

In addition to many of the games listed here, also consider:

* Deep Sea Adventure — A tiny push-your-luck game that blends theme and mechanics perfectly, is easy to explain, and is a ton of fun without being too thinky. It also scales perfectly from 2 to 6 people. Expensive if you're just counting components, but the value of the game and the fun it brings makes it worthwhile.

* Celestia — Also push-your-luck style, but with a bit more production (and, oddly, cheaper than Deep Sea Adventure).

* Patchwork — A great little two-player game where you're making a quilt. That sounds silly, but it's like Tetris that's powering a small economical engine. Really fun.

* For Sale — Good for 3-6 players, a really simple little card game where you get properties in the first round and auction them off in the second. Plays in 15 minutes, fits in a small box. (I think they even make a travel version.)

* Santorini — the retail version is a big production, but if you get it, you could easily make a smaller version of it. Takes 30 seconds to learn and is hard to really master. Comes with a ton of God power cards that make a bunch of replayability.

* Smash Up — the base set comes with 8 factions. Each player takes two factions (of their choice, at random, etc.) and smashed them into a deck. You then compete against others to topple bases and score points. A lot of fun with the right crowd. I think they've released about 50 factions total so far, with 8 new ones released each year currently. All totally optional.

* Star Realms — great little two-player deck builder. It's space themed, if you want another theme, they have other versions that work similarly. It's just one deck of cards, plus expansions if you like it.

* Dixit — I love Dixit. I've never played it with anyone that didn't have fun. The box really spreads things out, and is mostly holding the scoring track, but you could replace that with something smaller easily. A deck of amazing art cards, a couple of voting tokens, and a way to keep score. Could fit into a sandwich bag if you create a smaller scoring system.

Re: “Spiel des Jahres” Game of the Year 2017 winners

#68

I'm a digital nomad. I'd like something a bit more exciting than simple card or dice games, but space is at a bit of a premium. Any recommendations for games that have a lot of depth (and thus can be played over and over), are very quick to pick up the basics (so we can teach others), and are physically tiny (or can be)?

"No Merci" / "No Mercy" / "Gershanks" is a fantastic game that's little more than a deck of cards.

"Paperback" is about the size of a small speaker, and is sort of but not really Scrabble as a deck builder.

"Captain Sonar" is regular size and utterly fantastic, but for best experience you really want 8 players; every player down is noticeable. It's cooperative / competitive and real-time.

Re: “Spiel des Jahres” Game of the Year 2017 winners

#69
post #52

Earlier quoted context omitted.

Splendor is a great game that meets your description: https://www.amazon.com/Asmodee-SCSPL01-Splendor-Board-Game/d... Takes about 5 minutes to explain and plays in 30 min or so (After the first game). It has a nice mix of random/strategy, etc. Edit: The box is way bigger than the contents, so a custom foam solution seems to be popular with some people.

If you like Splendor, I can't help but recommend Finca. It has a similar method of acquiring victory points, but the wheel mechanism for gaining $CURRENCY adds just a little more depth. Side note: I'm processing BoardGameGeek.com data, and one of the goals I've set is around finding a game similar to these two. My best candidate at the moment is "Potion Explosion".

Century: Spice Road would be an obvious match for Splendor.

Re: “Spiel des Jahres” Game of the Year 2017 winners

#70

Earlier quoted context omitted.

This really should have been written on the box explicitly. I didn't see the connection until someone pointed it out to me when I was already an adult. All I have from this game is memories of boredom playing it with family as a kid.

If you were bored playing Monopoly, you were probably not playing with the real rules (i.e. you had no auctions, you used free parking, etc). Played correctly, Monopoly isn't a terribly long game, and (usually) once someone gets ahead, it is a fairly quick steamroll.

This comes up every time somebody complains about Monopoly but even with auctions the game is still far too long and ends well after the winner is apparent.
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