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It is as if you were doing work

pippinbarr.github.io

61–70 of 214 posts

Re: It is as if you were doing work

#61
post #39

Earlier quoted context omitted.

Opened in Android Google Chrome, normal and incognito, also requested desktop site from menu, no luck only duck, just a grey page :(

Could this be one of those very rare occasions when us FireFox user actually have the most optimized experience?

Works fine in Vivaldi, which is a Chromium derivative. So the problem is something specific to Google's own Chrome.

Re: It is as if you were doing work

#66
post #43

I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this). It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.

[deleted]

Re: It is as if you were doing work

#67
I wished I could find this article again -- it was an analysis of games that were designed to be deliberately addictive but not fun. Examples were things like ProgressQuest. This was right around when gamification became a fad on the internet (around 2012).

It's all dopamine hacking.

Re: It is as if you were doing work

#69
post #43

I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this). It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.

> It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun. Like grinding in an MMORPG? I'm not so sure.

That's why I never really got into MMORPGs, the gameplay feels like a task that should be automated.

Re: It is as if you were doing work

#70
post #58
post #43

I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this). It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.

…and, I'm missing a word, so I said the opposite of what I meant: If only some games had less busywork as part of their gameplay. To reply @stdbrouw and @ericdykstra: I hate grinding. Old-school RPGs and mobile F2P games are guilty of this. But all other games that have random collectibles in an open world, or "do X Y times" trophies/achievements are just adding stuff to keep you busy. I heard some people like this,…

I like grinding, so I thought this game was entertaining for a while, not just for its artistic statement, but for its actual gameplay. When I'm in the mood to play video games, my mind is so mushy that I can only comprehend repetitive tasks. Following a storyline or achieving a complex goal is too much for my brain to handle after a day of work.
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