Screeps – An MMO strategy sandbox game for programmers
61–70 of 72 posts
Re: Screeps – An MMO strategy sandbox game for programmers
#62Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me. Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
Re: Screeps – An MMO strategy sandbox game for programmers
#63Earlier quoted context omitted.
I admittedly haven't explored it in great detail, but when I've asked on their Slack channel a lot of people seem to just use the ingame tools which are "good enough".
I think there may be a misunderstanding there. The community has built a ton of third party tools ( https://github.com/screepers ) and even has it's own alliance tracking site ( http://www.leagueofautomatednations.com/ ). I can't imagine anyone just using the ingame tools.
Re: Screeps – An MMO strategy sandbox game for programmers
#64Earlier quoted context omitted.
Holy crap if Screeps allows webhooks to generate events to your modules you could easily use api.ai to do just that!
Cool, but my comment was really a veiled correction to the previous comment's English.
Re: Screeps – An MMO strategy sandbox game for programmers
#65This looks like a very fun opportunity to really bite into PureScript and use it in unusual contexts!
Yes, it's fun. I wrote a wrapper for playing Screeps with PureScript and a blog post about it here: http://blog.ndk.io/purescript-ffi.html .
Re: Screeps – An MMO strategy sandbox game for programmers
#66While we are talking about games for programmers: Is there any game where cheats and bots are allowed or even encouraged? Like an egoshooter or an RPG which you can play in a normal way but you are also free to add your own aimbots and wallhacks and stuff like that?
Re: Screeps – An MMO strategy sandbox game for programmers
#67Would it be possible to (now or eventually) play this game with "all" languages? Part of the value of this to me, would be doing it in languages i love, or want to learn, etc. Using a language i dislike, or even are indifferent about, means the gameplay itself has to pull all of my entertainment.. weight, if you will. Thoughts?
Re: Screeps – An MMO strategy sandbox game for programmers
#68Earlier quoted context omitted.
it would also make the game cheaper if you figure out less computationally intensive algos to win.
it would also make the game cheaper if you figure out les[s] computationally intensive algos to win. Yes but a player who was an absolute shite programmer could just throw their bank account at the problem. While my O(n) solution maybe eloquent, they can afford O(n^n) so provided our _players_ make the same outcome the algorithmic complexity is irrelevant if you can afford it. The game uses a soft turn based _ticks_…
There aren't (yet) any public codebases which have a handle on endgame combat. It's still more or less competitive after 2 months of play.
Re: Screeps – An MMO strategy sandbox game for programmers
#69If I put on my Product Manager hat: 1) Invest in good art 2) Tell me how long it takes to get up and running. Is there a walkthrough that can get me on the leaderboard in 10min? If so, I want to see it (and I don't want to pay).
With these you can get started grinding and within 30 days if you invest your own time into code you'll more or less have access to endgame strategies (if someone with 6 months on you doens't wipe out yout).
Re: Screeps – An MMO strategy sandbox game for programmers
#70Earlier quoted context omitted.
I too tried to sign up, unfortunately it has closed down
Well, the SSL cert having expired 135 days ago should have been a hint - which i ignored ofc.
I remember hearing about starfighters.io sometime back and putting on my ever-growing tab of "Visit on freetime", but now it's--in all likelihood--gone forever.