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Snakisms

pippinbarr.github.io

61–70 of 148 posts

Re: Snakisms

#61
I guess I don't know enough philosophy to understand some of the jokes.

Anthropomorphism: the apple moves like the snake, man was made to the image of god and so on.

Apocalypticism: the game just ends after a few moves without notice.

Asceticism: the game ends if you eat the apple, you are supposed to be like a faquir.

Capitalism: you start the game with 50, spend 10 each apple you eat - when you are broke you can't afford the apple.

Casualism: I had to Google this one, the screen just flashes with random squares.

Conservatism: just the plain old snakes game.

Determinism: the snake just moves by itself and you are unable to control the game - your destiny was set in stone the moment you were born.

Dualism: you can control the snake body with the regular controls, and you can move the snake mind with your mind. My mind is too weak so I was unable to move the snake mind.

Existentialism: you move the snake in a dark screen - after reading the wikipedia I guess the joke has to do with freedom in a meaningless world.

Holism: the whole screen moves with the snake (makes it very hard to get the apples in the corners)

Idealism: imagine you are playing a game of snakes

Monism: your play is not restrained by the walls - after reading it I guess the joke is about you being made of the same substance of god or something like that

Narcissism: when you finish the game it sends an email to the creator about how much you love his work.

Nihilism: just a black screen, no snake, no apples - nothing in the world really exists.

Optimism: you see apples everywhere but looks like they are not nourishing because the snake doesn't grow.

Pessimism: the play field is smaller and the apples appear outside of the walls where you are unable to reach.

Positivism: you see only a narrow part of the play field, I guess the joke is that you are unable to know the universe because our senses are limited.

Post-apocalypticism: no apples, you just move through a scrambled play field.

Romanticism: every time you eat an apple you see a cheeky statement like "food tastes like ashes when I'm not sharing it with you".

Stoicism: like a plain old snake game but you don't die when you hit the walls or yourself - after reading the wikipedia article I guess the joke is that virtue is sufficient for happiness, so the sage is immune to misfortune.

Utilitarianism: you have only two very narrow paths, one with 5 apples and other with one apple. If you take the one with more apples you win, otherwise you loose.

Re: Snakisms

#62
post #48

Earlier quoted context omitted.

I did it by hand by reading the original QBasic source code. One reason I did it was to reacquaint myself with QBasic, the first programming language I learned. Another was the challenge of converting a program which relied on blocking behavior to HTML5, which shuns anything of the sort; the solution I used was generators to simulate my own "IO monad." The IBM EGA font came from an image someone kindly had of the com…

Could you apply what you learned to improve this qb js interpreter? http://stevehanov.ca/blog/index.php?id=92 Fairly useless but would be a nice nostalgia trip to be able to run some of the 90s qbasic code that's still lying around in unswept corners of the internet :)

If the point is running old QBasic code in a browser, it's probably better to compile DosBox to HTML5 and run the original QBasic interpreter in that, as is done on archive.org: https://archive.org/search.php?query=subject%3A%22qbasic%22

Nibbles: https://archive.org/details/NibblesQbasic

Re: Snakisms

#66
I wish Pessimism would have let the snake move outside the constrained bounds. That would have told the player that pessimism may be painting a darker "reality" than what it really is.

Re: Snakisms

#67
post #21

This reminds me a lot of these neat little socratic games. http://gregkarber.com/philo/

Barr has also done a bit of ancient Greece:

http://www.pippinbarr.com/games/letsplayancientgreekpunishme...

Updated, touch-oriented version:

http://www.pippinbarr.com/games/letsplayancientgreekpunishme...

Re: Snakisms

#68

Great game, but why does it consume soooo much CPU?

It's encoding three thousand years of philosophical thought! Frankly it's incredible that a machine is able to do it at all!

... OR IS IT?

Re: Snakisms

#69

The games awesome. Capitalism: "You can't afford the apple". Excellent. I didn't like the auto mail.

Did it actually automatically email for you? For me it just popped up a window to compose an email, with some content filled in.

And personally, I thought it was brilliant. I played that level for a solid few minutes trying to figure out what the twist was.

Re: Snakisms

#70
post #66

I wish Pessimism would have let the snake move outside the constrained bounds. That would have told the player that pessimism may be painting a darker "reality" than what it really is.

Pessimists consistently assign more accurate estimates on outcomes than optimists.
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