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I'm giving away my startup idea to a deserving Haxor

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Re: I'm giving away my startup idea to a deserving Haxor

#61
post #37

Want a real idea that would be easy to implement and would appeal to the masses? Write a del.icio.us clone and do recipe bookmarking so people like my mom can keep track of all the recipes she sees all over the web and people looking for good recipes could just browse the popular feed.

I think you could modify scuttle or pligg to do that in an afternoon or two...

Re: I'm giving away my startup idea to a deserving Haxor

#62

Earlier quoted context omitted.

Is game maker web based? can you share your games on facebook? how do you monetize your games with game maker? There are vital differences. Look at aviary. i have photoshop, why would I use it? Because i can use it from anywhere and share it anywhere.

My cofounder and I have been working on exactly this idea (web-based game maker, can share games on Facebook/MySpace, targetted at non-programming users) for the last 15 months. Six months of that has been full-time work. Other competition - folks with released products - includes http://sploder.com/ , http://www.gamebrix.net/ (they've got $500k in angel funding and 8 developers on it), and http://www.mygame.com/ . B…

Thanks a lot for the links. It brings into perspective what those sites are missing,from what i can tell, that would make this idea more viable. But I do have to disagree with you on a point.

I do believe that a widget based game maker can make original games as long as its open enough to allow creativity. From a programming stand-point this directly affects usability, but I would approach it from a design position.

Imagine a standard 2d side-scrolling platform engine. Characters have a bunch of predefined states. Users must only choose which states they want their character to have(selectable through a survey or wizard). What differentiates Mario from Sonic is only a few actions difference.

They are mostly distinct in design. Allow users a "bone man" with pre-made animations and abilities. Users can build the look with our online editor. then the designs are applied to the appropriate section of the "bone man".

Background tiles and objects can also be skinned or selected from pre-made props.

Right now at my 9-5 I am working on a children's virtual world and the most time intensive process is asset creation. This would also be the case in the stated idea. Animations, character states, and npc's and props would have to be developed over time, and can also be user submitted to speed up the process.

I would do 2d games

a puzzle game (standard scrolling, adjustable rules)

a fighting game (actions ability and looks would be adjustable to name a few)

a side scroller action game

a racing game

and others.

All of these would have premade "bone man" animations stock that can define a player's personality and skill set.

The custom design is the key in my opinion. i personally would love this.

Re: I'm giving away my startup idea to a deserving Haxor

#63

Earlier quoted context omitted.

Is game maker web based? can you share your games on facebook? how do you monetize your games with game maker? There are vital differences. Look at aviary. i have photoshop, why would I use it? Because i can use it from anywhere and share it anywhere.

My cofounder and I have been working on exactly this idea (web-based game maker, can share games on Facebook/MySpace, targetted at non-programming users) for the last 15 months. Six months of that has been full-time work. Other competition - folks with released products - includes http://sploder.com/ , http://www.gamebrix.net/ (they've got $500k in angel funding and 8 developers on it), and http://www.mygame.com/ . B…

I think Will Wright's Spore is going to knock this space wide open. It's not web-based, but it is multi-platform and web-enabled. Spore focuses on procedural user-generated content and sharing it across devices as diverse as phones, Nintendo DSes, Wii, PC, and other platforms. It's not completely a game creation toolkit because it doesn't offer the in-depth control that programming offers. But it's related in that Wright's philosophy is to provide an open-ended 'toy' which enables players to create their own game. As a gamer and hacker myself I look forward to seeing this trend develop further.

Re: I'm giving away my startup idea to a deserving Haxor

#64
isn't this part of what what open source is for? you have the interest in an idea being completed, but you don't have the resources to tackle it ... or necessarily the expertise ... so you start an open source project, you rally some contributors from groups / companies / schools that might benefit from it (or benefit from contributing it) and off you go ... right?

Re: I'm giving away my startup idea to a deserving Haxor

#65
post #22

Earlier quoted context omitted.

Zynga?

Zynga is much more in the Kongregate/Newground space, serving as a hosting & distribution service for Flash games made by experienced developers. This guy (and us) are targeting programming novices who want to create their own games without programming experience.

I can't wait until your project debuts. it sounds great...

Re: I'm giving away my startup idea to a deserving Haxor

#67

Earlier quoted context omitted.

sorry for sounding like an a-hole. i was just noting the differences. Kongregate is far different as well. I want users to create the game through the site-based tools/ within set parameters. More like kongregate-mixed with game creator-mixed with the facebook widget

sorry for sounding like an a-hole I don't believe you did. If you want to see want an a-hole sounds like, look through my comment history.

I looked through his comment history, and it's true! :)

Re: I'm giving away my startup idea to a deserving Haxor

#69

Ideas are free. Execution is what really counts.

Good ideas aren't quite worthless. Yes, ideas (for startups) are generally overvalued, particularly by people who have bad ones. Yes, execution is the most important ingredient in success. But ideas are worth something.

Re: I'm giving away my startup idea to a deserving Haxor

#70
post #69

Ideas are free. Execution is what really counts.

Good ideas aren't quite worthless. Yes, ideas (for startups) are generally overvalued, particularly by people who have bad ones. Yes, execution is the most important ingredient in success. But ideas are worth something.

Paul, I really hope Juwo isn't reading your comment. Let's not start THAT again.
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