The main difference between TCP and UDP, as this programmer discovered, relates to quality of realtime service. Times to use UDP over TCP * When you need the lowest latency * When LATE data is worse than GAPS (loss of) in data. * When you want to implement your own form of error correction to handle late/missing/mangled data. TCP is best when * You need all of the data to arrive, period. * You want to automatically m…
I always wondered why nobody used UDP for bulk data transfer: Ship all the chunks over with a sequential number identifying each, then when you've reached the end, have the client request any lost packets, then repeat the cycle until all are transferred. After all, the client doesn't need everything in sequential order if it knows the size, and it can deal with holes as long as they're eventually repaired. This gives…
UDP vs TCP
61–70 of 198 posts
Re: UDP vs TCP
#62The recommendation to avoid TCP altogether is surprising to me. Having encountered a number of video-conferencing systems which are in a similar space, it seems pretty standard to have separate real-time and control sockets on UDP and TCP respectively. I skimmed the linked paper and didn't find it conclusive; can someone summarize how it is that having a TCP socket can affect UDP traffic on the same interface? All th…
Re: UDP vs TCP
#63Earlier quoted context omitted.
I always wondered why nobody used UDP for bulk data transfer: Ship all the chunks over with a sequential number identifying each, then when you've reached the end, have the client request any lost packets, then repeat the cycle until all are transferred. After all, the client doesn't need everything in sequential order if it knows the size, and it can deal with holes as long as they're eventually repaired. This gives…
What it really comes down to is file block size granularity. TCP is simply using a much finer block size (~1500 bytes) which means a higher likelihood of arriving than for a large UDP packet. Furthermore, you'd still have to implement your own checksumming algorithm to ensure data integrity as UDP doesn't require a packet checksum for IPv4. I suppose you could offload file-block integrity validation to another thread…
The real answer is that chunking over TCP is efficient enough that little is gained by chunking over UDP.
Re: UDP vs TCP
#64Earlier quoted context omitted.
> I always wondered why nobody used UDP for bulk data transfer That would be odd. It's not true. There's TFTP all the way up to UDT.
Although to be fair, given that with TFTP each packet must be acknowledged before the next one is sent, you're actually achieving a way worse throughput than TCP. Not a very good example on how to use UDP efficiently IMO.
Re: UDP vs TCP
#65The main difference between TCP and UDP, as this programmer discovered, relates to quality of realtime service. Times to use UDP over TCP * When you need the lowest latency * When LATE data is worse than GAPS (loss of) in data. * When you want to implement your own form of error correction to handle late/missing/mangled data. TCP is best when * You need all of the data to arrive, period. * You want to automatically m…
I always wondered why nobody used UDP for bulk data transfer: Ship all the chunks over with a sequential number identifying each, then when you've reached the end, have the client request any lost packets, then repeat the cycle until all are transferred. After all, the client doesn't need everything in sequential order if it knows the size, and it can deal with holes as long as they're eventually repaired. This gives…
Re: UDP vs TCP
#66The main difference between TCP and UDP, as this programmer discovered, relates to quality of realtime service. Times to use UDP over TCP * When you need the lowest latency * When LATE data is worse than GAPS (loss of) in data. * When you want to implement your own form of error correction to handle late/missing/mangled data. TCP is best when * You need all of the data to arrive, period. * You want to automatically m…
I always wondered why nobody used UDP for bulk data transfer: Ship all the chunks over with a sequential number identifying each, then when you've reached the end, have the client request any lost packets, then repeat the cycle until all are transferred. After all, the client doesn't need everything in sequential order if it knows the size, and it can deal with holes as long as they're eventually repaired. This gives…
Re: UDP vs TCP
#67The reality is that these days there generally isn't any packet loss, so UDP vs TCP isn't such an issue as it might have been in the past. In fact TCP has a number of advantages these days such as easier firewall traversal, WebSockets, etc.
>The reality is that these days there generally isn't any packet loss Do you have any sources/data on that? Genuinely interested where you drew that conclusion from. From my vantage point (anecdotal), ISPs and carriers routinely under-provision, congest peerings, and don't find a problem well until after a number of customers complain.
Re: UDP vs TCP
#68Earlier quoted context omitted.
I always wondered why nobody used UDP for bulk data transfer: Ship all the chunks over with a sequential number identifying each, then when you've reached the end, have the client request any lost packets, then repeat the cycle until all are transferred. After all, the client doesn't need everything in sequential order if it knows the size, and it can deal with holes as long as they're eventually repaired. This gives…
> ship all the chunks over with a sequential number Except that if you ship them too fast, they will at best simply build up in a buffer somewhere (e.g. near a bottleneck link), or more likely they will overflow causing many of your packets to be lost. So not only did the recipient not get them (and you have to figure this out and resend them later), but you also wasted a bunch of resources sending packets only to ha…