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Users spend more minutes per day in Pokémon Go than Facebook

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Re: Users spend more minutes per day in Pokémon Go than Facebook

#61
post #18

Earlier quoted context omitted.

Why so snarky? Don't you think it's an interesting phenomena?

Not really, it seems just like any other fad. The technology involved has been around for a while, and nobody paid much attention to it before. I'd be interested to see articles detailing technical difficulties that they may have overcome, but I've seen way too many articles just saying "Pokemon GO now has more X than Y".

I'm curious about the social consequences of mass adoption.

I'm already seeing groups of random people gathering around gyms when they see they are taken by their team/in the process of being taken away.

The meta-game that might develop is interesting, and only possible due to wide adoption.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#62
A few thoughts:

1. I tried playing this game, but really don't enjoy it. It feels to me it's not about strategy as much as it's "the one who puts in the most hours of playing wins". Felt actually like work to me.

2. I don't see this game being a long term super success, as it is now. I'd imagine cohort analysis would show the first cohorts waning in usage in the next several weeks. I imagine as more people begin playing, the overall popularity of the game will continue to rise for a while, but that hides the fact that the game has a limited shelf life with the masses.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#63
post #56
post #11

Earlier quoted context omitted.

Why? Pokemon Go is the most talked about topic in tech at the moment. Considering this a tech news site, it would seem more than appropriate to show this content.

That's a stretch. This is like any other HN fad, like the 2048 variants, javascript frameworks etc.

Pokemon extends way beyond HN.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#64
post #10

Earlier quoted context omitted.

Flag and hide is the way to go.

"Please don't submit comments complaining that a submission is inappropriate for the site. If you think a story is spam or off-topic, flag it by clicking on its 'flag' link. If you think a comment is egregious, click on its timestamp to go to its page, then click 'flag' at the top. (Not all users see flag links; there's a small karma threshold.)" Just hide if you're not personally interested. IMO flagging that would…

I want to actively support keeping the quality of submissions high. Hiding junk like this would not be enough.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#65
post #64

Earlier quoted context omitted.

"Please don't submit comments complaining that a submission is inappropriate for the site. If you think a story is spam or off-topic, flag it by clicking on its 'flag' link. If you think a comment is egregious, click on its timestamp to go to its page, then click 'flag' at the top. (Not all users see flag links; there's a small karma threshold.)" Just hide if you're not personally interested. IMO flagging that would…

I want to actively support keeping the quality of submissions high. Hiding junk like this would not be enough.

Your personal idea of a high quality submission is not the yardstick by which submissions are measured. You get that, right?

Re: Users spend more minutes per day in Pokémon Go than Facebook

#66
post #45
post #33

Earlier quoted context omitted.

It's just not economically viable to scale your architecture to day-one or week-one traffic requirements. Look at Blizzard games for comparison, a new release every year or so and they're NEVER equipped to handle it. They know that by the end of the month, user count will drop sharply before stabilizing at a much more manageable level.

If this is true, your horizontal scaling is the problem. Not taking advantage of those users with auto scaling is leaving money on the table.

For every Blizzard there's a Netflix, who never has any problems with a big release nowadays.
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