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‘2001: A Space Odyssey’ rendered in the style of Picasso

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Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#62
post #29

I remember when The Scanner Darkly came out there was a lot of talk about how they achieved the style of the film. Some of it was automated, but a lot still had to be hand done. I wonder if using deep learning systems we could achieve the same effect that film had with nearly zero human interaction. For those that haven't seen the movie, here's the trailer: https://www.youtube.com/watch?v=TY5PpGQ2OWY

I think you should know `Waking Life` (2001) as the prototype for that stylistic approach:

https://www.youtube.com/watch?v=uk2DeTet98o

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#63
post #40

Earlier quoted context omitted.

Another interesting problem would be the generation of filler pictures (I don't know the correct term). Normally there is a person who draws keyframes at a much lower framerate. Other animators then fill in the frames between to increase the framerate.

That's the problem with animation using bitmaps (or physical artwork): the in-betweens have to be manually drawn. Hence much animation is outsourced to studios - typically in Korea, and occasionally Japan - consisting of armies of animators and artists. With vector graphics - where the lines and fills are mathematical objects - automatic 'tweening' becomes possible. Anime Studio ( http://my.smithmicro.com/anime-studi…

I used to play around with just such a tool back in the 80s and 90s called Fantavision

https://en.wikipedia.org/wiki/Fantavision

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#64

Awesome. Just the black monolith should stay black :-)

You just pointed out the biggest limitation with this. Even if it can apply the style, that's all it is doing. It doesn't understand the context or content of the film. Everyone knows in the first fifteen minutes of the film of the importance of the monolith and how imposing it is, but the algorithm doesn't. Even image recognition couldn't help you there. In visual art where filters and different media are used, it is rare to non-selectively apply them. Computers with cognition and creativity are a long, long time away. That is why I can't stand people who are scared of some skynet scenario; even if AlphaGo mastered Go or Deep Blue mastered Chess, real-life problems are not so strictly defined and require much more intelligence and insight.

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#65
"Poetry is what gets lost in translation", "Art is what gets lost in machine learning".

I think it's interesting that it's possible to create basically filters from existing images, but then applying those filters to large amounts of images (like in this movie) quickly loses the novelty effect and is just as boring as any photoshop or gimp filter became in the 90s after seeing it 3 times.

When I look at Picassos actual pictures, I am astonished and amazed with every new one I get to see. With these pictures, I get more and more bored with every additional image.

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#66

"Poetry is what gets lost in translation", "Art is what gets lost in machine learning". I think it's interesting that it's possible to create basically filters from existing images, but then applying those filters to large amounts of images (like in this movie) quickly loses the novelty effect and is just as boring as any photoshop or gimp filter became in the 90s after seeing it 3 times. When I look at Picassos actu…

One of the most striking things missing is Picasso's play on perspective. Often his paintings would look at the subject though multiple points of view at the same time. Or he would break apart shapes, reorient them, and put them back together to get at some underlying idea.

Watching Dave jog along the perimeter of Discovery One in perfect perspective sort of undermines the whole effect. Even though the images are painted over with Picasso-like textures, colors, and shapes, it doesn't really _look_ like the real thing. That said, even if I think it falls short of capturing exactly what makes a Picasso a Picasso, I still think it's pretty cool.

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#67
I am much more of an artist than a technology person and the rendering inconsistency the author refers to is one of the coolest aspects of the video. This is the kind of happy accident that gives work originality and makes it more than a slavish copy. Reminds me of Link Wray putting a pencil through the speaker cone of his amplifier.

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#69
post #7

I have two opinions: 1) I don't think cubism transfers well into a motion picture format, 2) I think these experiments, as they are currently, attempt to merge two styles and end up with neither, and nothing novel in its place; there is little Kubrick or Picasso in the final piece. I think it's superficial and doesn't do either source justice.

Specifically, what the algorithm seems to have done is leave the shapes of objects (furniture, hallways, etc) alone and decorate any blank space with random, Picasso-ish noise. It's chaotic, but isn't really Cubist. To be cubist it'd have to figure out some way to fuck with the rules of perspective much more than it does at the moment.

I think the motion aspect, at least what we see in the clip, forces a perspective that can't be avoided, breaking the style. Even if somebody did make a true cubist film it would be difficult to balance between intelligible and un-cubist or chaotic and true to style. Maybe. Hasn't been done yet so I don't know.
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