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Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

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61–70 of 195 posts

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#61
post #36

My favorite thing about Civ is that its creator has kept control over it, and continues to evolve it. We'll probably be enjoying a new Civ in 2026. The charm is that it's the same game in many respects — parts evolve, but the core remains. This seems unusual; I can point to several popular 90's games that peaked there and never recovered (Roller Coaster Tycoon, Age of Empires II, and arguably SimCity 4 if you include…

Strategy games in general seem to have hit a slump for some reason.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#62
post #54

Earlier quoted context omitted.

Are you my twin? Playing my pirated copy of Civ 1 in the basement at 12 or so most have occupied hundreds of hours of my childhood. These days Civ 5 on the Mac almost brings me back.

I still play Civ 1 every now and then. I just love the aesthetic of it. It doesn't feel dated to me gameplay wise at all. I attribute much of my knowledge of history as a kid from reading the Civilopedia. From my perspective Civ III was the best of the series however. I always loved building massive empires and Civ III was great for that. Special mention to Civ: Call To Power where you could build underwater and spac…

I wanted to see if anyone mentioned Call To Power. That Civ had great concepts, I liked the soft revolutions you could cause with lawyers and religion. Might have to fire it up again.

Fall from heaven mod was also an all time favorite. So much stuff.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#63
post #43

I highly prefer Colonization to all the Civilization episodes I have played. Colonization feels more focused, more tangible, and yet still manages to be a great management game with credible threats with multiple parties: natives trying to fight back for their land, other European powers trying to establish successful colonies on their own, and ultimately the royal power you will fight against to secure your Freedom.…

i preferred colonization because it was more real and based on real history. i learned loads playing that game. and i loved the business aspect of it

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#64
post #27

I've played 1-5 extensively and Civ III is the most fun by far. Anyone know how I can get Civ III on a Mac? It's been "not available" here forever: http://www.aspyr.com/games/sid-meiers-civilization-iii-compl... I've tried playing the Windows version via Parallels but it fails out during load.

Have you tried it with Wine? Wineskin ( http://wineskin.urgesoftware.com/ ) lets you package Wine installs as self-contained Mac apps, which takes most of the hassle out of it.

I will give it a go!

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#65
Count me in as another person who was hopelessly addicted as a kid. I remember one summer in middle school I would hit the power button on my PC and play this game until dinner. What's different about this game was that I would play it and not feel bad that I spent so much time doing it. Few games are like that for me today. This has to be one of the best dynamic puzzle or strategy games of all time.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#66
post #43

I highly prefer Colonization to all the Civilization episodes I have played. Colonization feels more focused, more tangible, and yet still manages to be a great management game with credible threats with multiple parties: natives trying to fight back for their land, other European powers trying to establish successful colonies on their own, and ultimately the royal power you will fight against to secure your Freedom.…

Been playing Colonization on and off for what must be 20 years, still amazing.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#67
post #29

I started playing civilization when I was 12 or 13 (Civilization 1), and still, to this day, the closest thing I have to meditation is playing Civ V. I travel a decent amount, and one of my great joys is being on a plane without wifi but with inseat power (Civ V on the mac is a ridiculous power hog), and knowing that I've got X hours of civilization to play with no one to bother me. My strategy isn't great, I have ev…

I still haven't really been able to make the jump from Civ 5 to Civ:BE. BE's civ and tech choices somehow manage to feel painfully samey and confusingly unorganized all at the same time.

Civ 5 polished most of the core Civ mechanics (With only a few regressions).

Civ:BE is an unfocused mess.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#68
post #46

Earlier quoted context omitted.

no, missed everything between alpha centauri and civ5. I just picked civ5 up out of nostalgia when the humble bundle ran it.

Civ 5 is definitely the weakest game in the series. I think Civ 4/Beyond the Sword was the highest point the series has yet reached.

That was my first impression, but I've actually found that I enjoy Civ 5 more. It's more dynamic and polished, and they've removed exactly these aspects of the game that I used to find annoying.

No Baba Yetu, though :(

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#69
post #58

Gods the amount of time i spent on civ. But didnt that article seem to stop all of a sudden? I checked twice on my phone to see if i missed a more button. Didnt civ 4 get an award for audio?(and i loved the music on 4, was so disappointed with 5s audio), the article left me with a , meh, what about. . . ! for so many things. Being only 32 i would imagine a great article to show me things i didnt know. Sigh. The tempt…

Baba Yetu, the theme song of Civ 4, was the first video game-related song to win a Grammy. Rightfully so too, in my opinion.

Thats the name of it. I need to listen again soon. So relaxing!

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#70
post #61
post #36

My favorite thing about Civ is that its creator has kept control over it, and continues to evolve it. We'll probably be enjoying a new Civ in 2026. The charm is that it's the same game in many respects — parts evolve, but the core remains. This seems unusual; I can point to several popular 90's games that peaked there and never recovered (Roller Coaster Tycoon, Age of Empires II, and arguably SimCity 4 if you include…

Strategy games in general seem to have hit a slump for some reason.

Yeah sadly. More game developers changed to "console first" or "mobile first". Streamlined casual gameplay pay to win / free to play and the lack of a precise input device (mouse) on consoles almost killed the former very popular PC strategy games segment.

Civ, SC and Anno barely survived that trend in some streamlined form or another. I am still playing old perls from Age of Empires, Roller Coaster Tycoon, SimCity, Command & Conquer, Empire Earth, Settler, Industry Giant, etc series. The PC strategy game era I am familar with was between 1990 and 2005. The good thing all software still works and 2D graphics of some titles is good enough and aged better than early 3D graphics. And C&C Generals, Roller Coaster Tycoon 3, Age of Mythology and Age of Empires 3 still look very good, 12-15 years later.

It's like Crysis 1 from 2007 and GTA 4 from 2008 are still top notch, and can be compared with the best titles in 2015 like GTA 5 PC and AC Unity. No wonder with all the stagnation that highend GPU on 2k is running on just 25% load these days.

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