Earlier quoted context omitted.
I'm waiting for the Vive, or at least a bunch of a reviews of both platforms. I trust Valve a lot more than Facebook to deliver a gaming device that won't be caught up in strange legal requirements, social media promotion, lock-in, platform exclusives, and potential privacy exploitation. I also feel that the Valve team has been working on the non-sexy issues like controls, motion sickness, advanced eye tracking (rumo…
Some of those arguments would have held more water before the complete security clusterfuck that Valve visited upon the users of Steam over the holidays.
Oculus Rift Pre-Orders to Open on January 6
61–70 of 212 posts
Re: Oculus Rift Pre-Orders to Open on January 6
#62Now the real question- go with Facebook and buy an Oculus Rift or go with Valve/HTC and buy a Vive? The Vive has more features (like head tracking) but maybe it will be more expensive? There's been nothing but silence in terms of pricing of either of them... I do have a hard time justifying $500+ for a screen I'll strap to my head that will probably be obsolete in a year or two. I will say though, I recently bought a…
I'm waiting for the Vive, or at least a bunch of a reviews of both platforms. I trust Valve a lot more than Facebook to deliver a gaming device that won't be caught up in strange legal requirements, social media promotion, lock-in, platform exclusives, and potential privacy exploitation. I also feel that the Valve team has been working on the non-sexy issues like controls, motion sickness, advanced eye tracking (rumo…
I'm not a graphics hacker, but the gist was that a lot of modern rendering techniques had broken the ability to split workload via alternate frame rendering.
However, since each VR eye can essentially be independently run as its own pipeline, they'd see a much more ideal speedup in "same scene, two eyes" workloads.
Re: Oculus Rift Pre-Orders to Open on January 6
#63Earlier quoted context omitted.
Both the Vive and the Rift have head tracking. Positional head tracking has been around since 2014. The Vive has "room-scale" tracking that lets you walk around a large room-sized space, and includes hand controllers that are also tracked in the world. The Rift should support "room-scale" with more cameras, but is not a main focus/supported use case yet for Oculus. The Oculus Touch is like the Vive's tracked hand con…
Is the Vive wireless? Room-scale tracking + wires seems suboptimal.
Re: Oculus Rift Pre-Orders to Open on January 6
#64I am truly surprised at the lack of enthusiasm on this thread. The Oculus is the FIRST high-fidelity consumer VR experience. And they've got the horsepower of Facebook's cash-machine as their bankroll. Zuck gets this to the degree that I suspect he believes Facebook & VR will be synonymous within a decade (1) Do I wish that Oculus was owned by some benevolent billionaire trickster like OASIS in Ready Player One? Sure…
How do I try one without buying it? [serious]
But if you mean Oculus in general the Gear VR is an ok start (and widely available) but I'd recommend
(a) Get yourself to one of the many VR meetups that are fairly geographically distributed @ this point http://vr.meetup.com/
(b) Visit www.reddit.com/r/oculus and make a request for a demo in your area if you're in a less populated area.
Re: Oculus Rift Pre-Orders to Open on January 6
#65Earlier quoted context omitted.
Did they say they didn't care, or did they say they needed to focus development? There is a big difference between the two. If they were making a game in Unity and didn't release a Linux version, that's one thing. If they're making a brand new specialized piece of hardware and have had numerous delays and just need to get a product out the door... well it's a little more understandable that they would focus on one pl…
The worry is, as time goes on, it will become harder and harder to "bolt on" Linux (or OSX) support. Being cross-platform is a design decision, and it effects how you go about developing your platform (what technologies you use, etc...). So the fear is, they'll go down the Microsoft path and find it difficult to bring in other platforms down the road.
Re: Oculus Rift Pre-Orders to Open on January 6
#66Probably the better link is to the announcement of the pre-orders itself: https://www.oculus.com/en-us/blog/oculus-rift-pre-orders-to-... I'm confused though; why do a pre-announcement for an announcement about pre-purchasing a product that's only two days away? They should have simply opened up pre-orders immediately. That being said I can't imagine they expect to sell much. It requires such a beefy PC (of which few…
Gamers tend to own and upgrade beefy PCs.
Any sources?
Edit: interesting that when asking for source regarding the parent's claim I get multiple downvotes. I don't really understand why.
Re: Oculus Rift Pre-Orders to Open on January 6
#67I'm more looking forward to seeing the Sony VR. It's rumoured to be around the $250-$350 price mark. Sony have a history of getting traction despite not having the best spec/product, for example, remember HD DVD vs Blu Ray?
Re: Oculus Rift Pre-Orders to Open on January 6
#68Earlier quoted context omitted.
Both the Vive and the Rift have head tracking. Positional head tracking has been around since 2014. The Vive has "room-scale" tracking that lets you walk around a large room-sized space, and includes hand controllers that are also tracked in the world. The Rift should support "room-scale" with more cameras, but is not a main focus/supported use case yet for Oculus. The Oculus Touch is like the Vive's tracked hand con…
Is the Vive wireless? Room-scale tracking + wires seems suboptimal.
Wires are suboptimal but tracked wires (just like the headset is tracked. i.e. you'll see the wire in VR) should alleviate this problem until wireless technologies mature.
Mobile VR will provide room-scale tracking without wires in 2016. Watch this space.
Re: Oculus Rift Pre-Orders to Open on January 6
#69Here are my thoughts on the situation: 1) First generation devices are usually flops/riddled with bugs, but usually exploitable if you don't upgrade firmware/etc. 2) I would probably need to buy a 980TI ($600) or Titan X ($1k) to make up for my i7-2600k's failure. (I want a Titan X for deep convolution neural networks anyways). 3) Nvidia is on the verge of releasing their Pascal architecture. The Titan X was just rec…
Edit: I meant "worked"
Re: Oculus Rift Pre-Orders to Open on January 6
#70Here are my thoughts on the situation: 1) First generation devices are usually flops/riddled with bugs, but usually exploitable if you don't upgrade firmware/etc. 2) I would probably need to buy a 980TI ($600) or Titan X ($1k) to make up for my i7-2600k's failure. (I want a Titan X for deep convolution neural networks anyways). 3) Nvidia is on the verge of releasing their Pascal architecture. The Titan X was just rec…