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Ask HN: What are you working on? (May 2026)

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591–600 of 1001 posts

Re: Ask HN: What are you working on? (May 2026)

#593
First time posting my project. I am working on an LLM based graph visualization.

The App helps Product Managers, Sales Reps and Architects quickly understand an enterprise software APIs. LLM turns the raw documentation into beautiful process flows, sequence diagrams and integration requirements.

Hope to launch soon ;)

Re: Ask HN: What are you working on? (May 2026)

#596
I build a governed infrastructure for internal tools and AI agents: https://rootcx.com

Everybody uses Claude Code or AI coding tools to build internal software, but they lack the governed infrastructure layer required for enterprise trust. RootCX provides that missing foundation. We offer the security, auditability, hosting and permissioning primitives necessary to move internal software from "cool demo" to prod

Re: Ask HN: What are you working on? (May 2026)

#597
I am working on simpler, faster and lighter alternatives to CI/CD containers and merge queues.

Currently two products are beta-ready (merge conflicts/codeowners) and the demos are available here: https://codeinput.com/products/code-owners/demo and here: https://codeinput.com/products/merge-conflicts/demo

Re: Ask HN: What are you working on? (May 2026)

#598

European night trains search engine. The plan is not to provide the functionality where user searches for a specific route on a specific date and the engine returns prices. The plan is to provide "tips for trips", e.g. I provide a starting city and it will recommend me interesting trip ideas any time in the future. There are many flight apps that provide this functionality, but no train app. Currently I'm building sc…

Brilliant idea! Please keep on building.

Re: Ask HN: What are you working on? (May 2026)

#600
Working on a tactical map-based WW2 submarine simulator called Silent Shark. https://silentshark.app

Free beta version is running well ( https://silentshark.app/alpha ) and I plan on releasing the full WW2 campaign version on Steam, App Store, and Play Store in the next month or two.

It's been an absolute blast getting feedback from Navy geeks on Discord, tweaking things, and my favorite moment was when my stadimeter instrument (finds distance based on angle + mast height in the periscope) worked without any "cheating" on my side simply because math works.

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