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Steam Machine

store.steampowered.com

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Re: Steam Machine

#592

>Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer? In a world of locked bootloaders and ever more locked down device, valve is pushing the envolope with a linux based gaming console.

This is especially interesting in context of Steam Frame. It's easy to get an unlocked mini-PC, but an unlocked "mainstream" standalone VR device with first-class Linux support would bring something new to the table.

Re: Steam Machine

#593

A reason to get this instead of Playstation/Xbox is that games on Steam are significantly cheaper through keys sites like g2a.com or just waiting for discounts. Playstation/Xbox know you're locked in because you've already sunk money into the console, and they use this pricing power against you.

I work in games. Please don't buy games from g2a and the likes. In the best case, g2a make money and the developer doesn’t . in the worst case you're buying bogus keys or stolen accounts. Please, just pirate games instead.

> in the worst case you're buying bogus keys or stolen accounts

Maybe this is just a hole in my knowledge but I don't see how this could be the case.

Regarding stolen accounts: Once I activate a Steam key, I can't deactivate my copy to get my key back (I don't think anyways). How would a stolen account generate steam keys?

Regarding bogus keys: If the keys primarily didn't work I suspect that we would see deplatforming of the site by payment processors. They generally don't like when all their customers issue chargebacks.

I think there is some risk that keys sold in a grey market are purchased by stolen credit cards but I can't imagine that this is too prevalent. I would think that the credit card owner would dispute the charge and Steam would deactivate the key.

Re: Steam Machine

#594
> We may be new but it's like we've known each other our whole lives: All Steam Hardware works great together, whether you’re streaming or playing games across devices, including Steam Deck. And because Valve remains committed to an open PC ecosystem, we also play well with others (as in, your other devices).

I am skeptical about this, especially streaming. I assume the steam box will be running steam os aka Linux with iirc kde and leveraging game scope.

I have my steam deck docked to the living room tv and regularly try to stream from my gaming rig running manjaro and hyprland, to mixed results. Moonlight/sunshine has only ever crashed, and steam's native solution will often crash on the deck side immediately, leaving the game running on my PC. Or the game will play but no video will be sent. Or the controller input won't be sent.

They still as of last week have a bug where native steam streaming simply doesn't work if you have the deck docked with Ethernet but also have wifi on. You gotta switch off wifi for it to work or unplug Ethernet.

I've tried to keep a thread going listing options for streaming and the problems with each but valve locked it https://steamcommunity.com/discussions/forum/11/382078096812...

Re: Steam Machine

#595
post #558

> Install your own apps, or even another operating system. Who are we to tell you how to use your computer? From your mouth to Tim Cook's ear, friend.

I haven't gamed in almost a decade but what an exciting time to be alive as a PC gamer: - almost every classic console is easy to emulate - most modern consoles are, less-legally, emulatable - we have thorough archives of Flash games and ofc almost all non-flash web games are still functioning - cross compatibility across OS's has never been better And, best of all, almost all of this is achievable on Linux! You can…

> almost every classic console is easy to emulate

Yes, but unless you have a library from back in the day classic console games are hard to find and/or expensive. Try finding a copy of Biker Mice From Mars, for example.

Re: Steam Machine

#596
post #355

Looks like the og Nintendo Gamecube but modernized.

Or the NeXTcube. https://www.inexhibit.com/wp-content/uploads/2021/11/NeXTcub... https://upload.wikimedia.org/wikipedia/commons/2/27/NeXTcube...

While we're at it, the Steam Controller kind of resembles a space invader. :)

Re: Steam Machine

#597
post #588
post #558

Earlier quoted context omitted.

I haven't gamed in almost a decade but what an exciting time to be alive as a PC gamer: - almost every classic console is easy to emulate - most modern consoles are, less-legally, emulatable - we have thorough archives of Flash games and ofc almost all non-flash web games are still functioning - cross compatibility across OS's has never been better And, best of all, almost all of this is achievable on Linux! You can…

Consoles are just loss leaders for software now. Hot take: this is true of the Steam Deck and Machine as well. Yes you can play games from other vendors, but PC gamers are very loyal to Steam and many will never bother. I imagine at least half of steam deck users just use it like a console, not like a PC.

I don't see a reason not to be loyal to Steam. I probably spend just as much if not more than console gamers but in return I get so much more value.

Re: Steam Machine

#599
post #250
post #5

Earlier quoted context omitted.

Valve has been quietly working on integrating the FEX x86 emulator into Proton for a while, and it's official now. https://www.tomshardware.com/peripherals/gaming-headsets/han...

Have to wonder if there is a world where Proton comes to macOS.

I believe that was part of the original plan for Proton, but with the success of the Steam Deck that got shelved and it moved to a focus purely on Linux.

I don't think it's ever likely to return any time soon, but it'd be cool if it did. Valve seemingly have very little interest in macOS at the moment.

CodeWeavers work closely with Valve and the Wine project to improve compatibility with games, and Apple's own Game Porting Toolkit is based on CodeWeavers work on Wine too. So all the pieces are there in theory.

Re: Steam Machine

#600
post #588
post #558

Earlier quoted context omitted.

I haven't gamed in almost a decade but what an exciting time to be alive as a PC gamer: - almost every classic console is easy to emulate - most modern consoles are, less-legally, emulatable - we have thorough archives of Flash games and ofc almost all non-flash web games are still functioning - cross compatibility across OS's has never been better And, best of all, almost all of this is achievable on Linux! You can…

Consoles are just loss leaders for software now. Hot take: this is true of the Steam Deck and Machine as well. Yes you can play games from other vendors, but PC gamers are very loyal to Steam and many will never bother. I imagine at least half of steam deck users just use it like a console, not like a PC.

I guess to get their stores on the platform, Epic Games etc will need to create officially supported Linux stores.
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