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Apple acquires Pixelmator

pixelmator.com

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Re: Apple acquires Pixelmator

#591
post #569

Earlier quoted context omitted.

That already existed, it was exactly the Photomator that got acquired. Let’s hope it stays alive

99% chance it will not stay alive for more than 1-2 years. Shazam is the only Apple acquisition I know of that still exists independently, and that's only because it promotes Apple Music on Android. Most likely will be integrated into Photos or possibly even a new advanced photo editing app for macOS/iOS only.

Since they were already Apple hardware only apps, there is a good chance not much will change about it (at least in the near term) and they will just use it as a tool to increase the desirability of their hardware, just like they do for their iWork suite.

I don't think it bodes well for the long term though, because Apple tend to not care much about stuff that don't make them a ton of money. It will probably become like their office apps, being updated at a glacial pace, used primarily as a marketing tool but never really reaching a level that would truly make them a worthwhile competitor.

Re: Apple acquires Pixelmator

#592

Earlier quoted context omitted.

My mistake then, I thought you meant a more general social media kind of buzz. Logic and Final Cut did at one point have that kind of buzz when they were a part of Apple's "wow look at all the pros using macs" Mac OS X comeback story.

one hundred percent - and i felt like when they initially launched garageband they were doing a great play to get people (particularly folks who dabble and school kids) invested in the logic-style workflow to build up their familiarity so that folks entering the industry would demand it in their workplaces... and then it all just fell off. they actually seemed to want to have that kind of flow in place for basically…

There was also a shift in greediness, because all those prof software have pretty good hardware requirement linked to them precisely in the place where Apple extract the most money with their absurd margin.

So even if in theory a Mac could be good for video editing because of its software, for a young person, a Mac with enough storage to make this endeavor worthwhile pursuing is entirely out of his budget. In the meantime, this person can settle for a still pretty good PC that may not be as great but will allow him to have multi-terabytes of storage at a palatable price and he can just use DaVinci or a pirated copy of Premiere.

In some ways macOS has more users but they all tend to be for the "basic" consumer type which are OK with the base configuration Apple offers that are not completely out of whack from a value standpoint.

Apple may be realizing a bit late that while it does seem alright for money making, it doesn't make for halo products that give status and are aspirational. But then again Apple seems to be content just being a luxury brand that primarily gives status by making people appear "rich".

Re: Apple acquires Pixelmator

#593
post #171
post #147

Earlier quoted context omitted.

> it feels like something they'd be well-positioned to seriously take on if they invested heavily in it. I agree, but history just proved that Apple does not care. And let's be real: Photoshop is cross-platform, and lots of content creation software is cross platform (or a web app). There are many more content creators that use Windows than people here are aware of or want to acknowledge (on HN, sometimes you get the…

> A similar example is the iWork suite. It exists, but neither users nor Apple seem to care about it. I would disagree on that, at least about Keynote. I’m not the only one who loves it.

Sure but what Keynote does is pretty niche. On the other hand, Pages is nowhere near the capabilities of Word and still not a good layout program either. Numbers is OK only if your spreadsheet needs are very basic and you mostly care about the presentation of it. Its performance is so bad that even Google sheet feels better (it's way more capable nowadays, in any case).

Apple have those things only to say they have them and pretend that they have "solutions" instead of having to rely on 3rd party. But they are not really competitive outside of the most basic need and in my opinion their existence is not worth all that much in today's landscape where both Microsoft and Google basic offering are free.

Re: Apple acquires Pixelmator

#594

Earlier quoted context omitted.

The first thread is large, for sure, but is it relevant? Why do all of these have to do with pixel art, which is something you probably should do in a pixel art editor (Aseprite[0] is great, cheap and deserves your support)? If this is indeed an issue overall it would be very ironic because the Affinity suite of products are (as far as I understand) way more focused on and enable a non-destructive workflow than Photo…

"Pixel art?" They all have to do with photo (bitmap, rather than vector) editing. I sincerely have no idea what you're talking about.

2 of the 3 threads you posted are specifically related to pixel art.

The first linked thread is by a person who is doing pixel art. “I'm working on pixel art (very small-resolution bitmaps)”

The second thread you linked is also by a person doing pixel art. “I work on pixel art a lot”

This doesn’t take away from the fact that there’s a blurring issue happening that Affinity don’t seem to be able/willing to solve as of yet, just making it clear that you linked to two threads by people doing small bitmapped pixel art, then denied they had anything to do with it.

Re: Apple acquires Pixelmator

#596
post #52

Earlier quoted context omitted.

> FCP was outstanding in its time, but was neglected. I'm more of a casual when it comes to Final Cut Pro rather than a daily driver, but it does seem like the last year or two they've started to get back into the fight again. Some of the 360 VR/AI/multi-iOS camera changes seem to go more hand-in-hand with "Apple gives a shit about content creation again", buttressed by Apple Vision Pro and spatial photography. As so…

It feels a bit strange though that they made FCP for iPhone/iPad a subscription, and completely separate one from the Mac App. Like, Apple probably doesn’t even need to make money from any of FCP? IMO should be used for driving people to buy more hardware. It’s a little bit offensive for them to charge $5/month on top of a $300 Mac app. On my Mac I have Davinci, and was considering perhaps trying FCP, but not at thos…

Fair enough. I don’t use the iPad version of FCP or Resolve, but I’ve paid for both Mac apps and have enjoyed free updates from Apple and Blackmagic for close to 10 years.
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