Earlier quoted context omitted.
> they have a higher risk of breaking due to incompatibilities (kernel interface for your graphics driver changed, configuration file syntax for your font renderer changed, etc.) Simply don't vendor glibc and graphics drivers and you will be fine. Vendoring drivers doesn't make sense anyway as your application will be obsolete by the next HW cycle.
glibc breaks regularly, as does mesa occasionally, so it would realistically be required if you wanted win32-style 20+ years of backwards compatibility. And there is a lot of more obscure examples: fontconfig e.g. at some point changed their config file format in a not backwards compatible way, and now some Steam games crash on startup because the developers earlier vendored it to get around its ABI breaking repeated…
Neither of this is true.
> And there is a lot of more obscure examples: fontconfig e.g. at some point changed their config file format in a not backwards compatible way, and now some Steam games crash on startup because the developers earlier vendored it to get around its ABI breaking repeatedly.
Bundling fontconfig but not it's internal config is retarded, yes. Really, games have no business looking at system fonts at all.