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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#592

Earlier quoted context omitted.

Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.

My moral compass would get real wobbly if I had (insert some unfathomable number here) in my bank account following an acquisition. Probably not a great thing to confess to but I doubt I’d find myself caring what my acquirer was doing with their new real estate.

It's probably real easy to tell yourself you'll donate a couple million to charities that try to help with actual horrific things and that's way more important than some people having to use a different account/login system for their new luxury game system.

Who knows, maybe some (small amount) of people in similar positions actually follow through afterwards and do that.

Re: Facebook account now required to login to Oculus devices

#593
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

I think the problem is that the "masses" would still buy the Oculus product as if nothing was wrong with it. From there, it's pretty difficult to convince people (e.g. a regulator or a judge) that your item is of no use to you anymore.

That's moving forward. This problem has as much to do with past expectations that changed as it does current expectations for the future.

Re: Facebook account now required to login to Oculus devices

#594

Earlier quoted context omitted.

Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.

My moral compass would get real wobbly if I had (insert some unfathomable number here) in my bank account following an acquisition. Probably not a great thing to confess to but I doubt I’d find myself caring what my acquirer was doing with their new real estate.

Those who say they can’t be bought are either saints (rare), or have never had a reasonable chance of being offered their price.

Most humans will get very morally flexible once offered enough resources; this is precisely why we have contracts and courts, to create structural systems more capable of upholding agreements than individual humans can do alone.

Re: Facebook account now required to login to Oculus devices

#595

Earlier quoted context omitted.

If you make a Facebook account and never touch the Facebook aspect of it, is there any material difference between that and an Oculus account?

A better question: why does a VR headset require an account at all? Should my monitor require an account? Should my keyboard? It's a peripheral, not a platform.

You want it to be a peripheral, Facebook wants it to be a platform.

Re: Facebook account now required to login to Oculus devices

#596

Earlier quoted context omitted.

If you make a Facebook account and never touch the Facebook aspect of it, is there any material difference between that and an Oculus account?

A better question: why does a VR headset require an account at all? Should my monitor require an account? Should my keyboard? It's a peripheral, not a platform.

Maybe FB wants to collect data from sensors, and other type of usage?

Re: Facebook account now required to login to Oculus devices

#598
post #71

Earlier quoted context omitted.

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it. The only privacy claims one may wish to take seriously are those that occur simultaneously with promises never to sell the company. I used to use a location tracking app called Moves, which was a neat 24/7 location tracking lifelog…

just a nit: Facebook does not collect "shadow profiles".

Re: Facebook account now required to login to Oculus devices

#599

Earlier quoted context omitted.

If you're in a country with half-decent consumer protections, you ought to be able to return the device, as it no longer functions as sold.

Which country is that?

I think you'd have a pretty good case in the UK too - the device is no longer fit for the purposes for which it was sold, and a user could point towards Lucky's statement as a company representation as to what the product was sold for.

Re: Facebook account now required to login to Oculus devices

#600
This will probably be when I stop using my Oculus. When I first got my Rift I was super excited about the technology and it generally did not disappoint! I have never been much of a gamer but love the idea of VR. I, however, deleted my facebook account back in 2012 when I realized that it did not contribute anything to my life. Over the years I have had to make the decision between not being able to use a product or creating a facebook account just to use them. Most of those products were mobile apps that required facebook logins. I have always chosen to not use the products and will do so again.
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