It's hard to justify Tahoe icons
581–590 of 984 posts
Re: It's hard to justify Tahoe icons
#582Re: It's hard to justify Tahoe icons
#583Am I the only one confused why an opinion piece criticizing the superfluous and distracting design choices of Tahoe has a continuous and uninterruptable snow animation that makes the entire thing harder to read?
Re: It's hard to justify Tahoe icons
#584Earlier quoted context omitted.
> If a PM tells you to shove a UI style More than likely designers are making up work to justify their jobs. Not good for your career if you admit the desktop interface was perfected in ~1995.
This. The Windows 95 interface was optimal in many regards. Given how much faster computers are now, every UI operation should just be instantaneous. It's ridiculous that desktop interfaces and Web pages became heavier as computers got faster, so that a heavy website today does not load meaningfully faster than a plain text webpage in 1995. Edit: On Linux, you have desktop environments like LXQt for this. Unfortunate…
Re: It's hard to justify Tahoe icons
#585It's hard to justify snowflake animations on your website...
That explains my other comment, which speculated the snow as the cause for my iPhone instantly overheating, followed by screen-dimming throttling.
Also: this is not a plea to stop putting snow/etc on pages. I miss the days of such things in earlier internet. I'd trade back janky plugins and Flash player crashes for the humanizing & personalized touch many sites had back then.
Re: It's hard to justify Tahoe icons
#586Earlier quoted context omitted.
You’re not looking far enough ahead. Liquid glass isn’t about Mac. It’s about VisionPro and wearables. This is a strategic play by Apple.
Apple just reduced Vision Pro production, but Liquid Glass was in motion well before that. What leaves me scratching my head is I never got the impression Apple believed in Vision Pro. It launched because after years of research, management wanted to see if the effort was worth continuing to invest in, but that wasn't a vote of confidence.
Re: It's hard to justify Tahoe icons
#587Re: It's hard to justify Tahoe icons
#588Re: It's hard to justify Tahoe icons
#589Earlier quoted context omitted.
You’re not looking far enough ahead. Liquid glass isn’t about Mac. It’s about VisionPro and wearables. This is a strategic play by Apple.
I think this is the right read in terms of intent but I also feel it offers a lens into the silliness of Apple's current strategy around all this. VisionPro appears to be currently floundering, and no matter how much they try to make it unintrusive and airy and transparent in its interface, it's presently an unwieldy device not designed to leave the home or office. Predicating company-wide design systems on this line…
All people I know describe this usecase first: “Will be awesome when it replaces my 2x34" screens”. I described it to the salesman when he asked me why I wanted to try it. He never showed it. Gave him 0/5, he complained, I explained this is specifically what I asked. You can emulate one screen in VisionPro but it’s absolutely obnoxious about making it about apps and iPhotos 3D whatever. Users desire it. Apple is hell-bent in not addressing that usecase, and addressing family usecases first.
Imagine they find a proper UI to visualize an infinite Typescript file. Something like flinch and you find yourself in a method, look elsewhere and you immediately see the other method. Make it viral by making it possible to write files in a way that is not practical to normal-screen users, like the old “max 1 screen height” limit. View your team in the corners of your vision. THE tool for remote working.
Workplaces would look futuristic. Your experience at the workplace would be renewed thanks to Apple.
And then, reuse the desktop’s UI on VisionPro instead of the desktop using VP’s concepts.
But no, Apple prefers killing off VisionPro and imposing LiquidGlass to everyone. (In waiting for my threat letter from Steve Jobs for suggesting ideas now).
Re: It's hard to justify Tahoe icons
#590Earlier quoted context omitted.
It's not only not how you get promoted, it's a pretty good way to get canned as well. If you don't like the work you're being asked to do, your options are pretty limited to doing it or going elsewhere. There are a million UXers and engineers who'd love to work at Apple and would be happy making whatever their boss suggests.
Seriously. People got canned for resisting the corporate overlords. That’s capitalism. Corporations run by their employees? Guilds? Cooperatives? Hah! https://www.youtube.com/watch?v=ynbgMKclWWc Just that usually the forcefed initiatives have to do with corporate profits for shareholders, or trends like shoving AI into everything. Imagine saying no to that! Even at the supra-corporate and supra-national level, if the…