Earlier quoted context omitted.
Digital Foundry just covered this. 3x and 4x both add additional latency on top of 2x. https://youtu.be/xpzufsxtZpA?si=hZZlX-g_nueAd7-Q
"Frame generation (FG)" was not a feature in DLSS 2 - the subthread starter was speculating about MFG (of DLSS 4) having worse latency than FG (of DLSS 3), on the basis of more interpolated frames meaning being more frames behind. To me this sounds not quite right, because while yes, you'll technically be more frames behind, those frames are also presented for a that much shorter period. There's no further detail ava…
Digital Foundry has actual measurements, so whether or not that matches your intuition is irrelevant. But I think the part you forgot is that generating the frames still takes time in and of itself, and you then need to still present those at a consistent rate for motion smoothness.