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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#581
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

> (and no, that weird eye display thing doesn't count)

That weird eye display thing is the only novel thing here, as far as I can tell? I actually thought that was pretty neat. (Not 3.5k suddenly-I'm-interested-in-VR neat, but still.)

Re: Apple Vision Pro: Apple’s first spatial computer

#582

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

By far the most compelling things you can do in VR are games.

What about porn?

Re: Apple Vision Pro: Apple’s first spatial computer

#583

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

There's a reason Kojima was on stage and it isn't just to announce Death Stranding is coming to the Mac. The key part was future games for Apple platforms...

Re: Apple Vision Pro: Apple’s first spatial computer

#584

Long ago in the Avatar (2009) movie there was a scene when a guy was walking with a tablet-like device displaying some info, then grabbed that info with some kind of hand gesture and threw that info on a wall-mounted screen. This AR demo was the first thing I ever saw that did something comparable by taking the app off mac and opening it in VR. Now, I don't really want an AR glasses, but I absolutely want to grab thi…

Wearing a personal sensor-net without it being also a VR headset might be nice - to control fixed screens around the room.

Re: Apple Vision Pro: Apple’s first spatial computer

#585
Finally I got a clue to how the next Ted Lasso season is going to look like: He's going to coach remotely having everyone happily wearing a VP.

Joke aside: It's mind-boggling how Apple uses product placement to hammer pictures in our heads and get us to consider not looking like a jerk anymore when wearing AirPods just because some "icons" are wearing them.

Re: Apple Vision Pro: Apple’s first spatial computer

#586
Who else noticed that none of the presenters were actually wearing the device they were unveiling?

Best case scenario is they didn’t want to monkey around awkwardly with fit and adjustment. But even in that case, wasn’t the whole thing pre-recorded anyways?

My hunch (combined with the 2024 release date) is that this thing isn’t fully baked yet.

Re: Apple Vision Pro: Apple’s first spatial computer

#587

So many technologies Apple has launched in the past 5 years seemed nifty & weird but were all being built to lead up to this: - Spatial Audio - Is any one a huge fan of this? It doesn't matter a ton outside of AR but matters greatly within it - Side Car - mirroring to a local apple device. It's useful as a second monitor but... mirroring your iPad or MacBook into VR and typing on it. Super useful. - FaceID - is it re…

I've never heard such breathless praise of nonsense before. every vr headset has had spatial audio. mirroring a desktop to vr has been doable on vive or oculus for years and years. faceid literally has nothing to do with this vr headset. etc etc.

Re: Apple Vision Pro: Apple’s first spatial computer

#588

The tech is amazing, but also ridiculous. Think about how much time and cost went into developing these features: - Creepy Eyes fake transparency (a work around for the fact that you look dumb wearing ski goggles on your face) - The realistic 3d facetime avatar (a work around for the fact that you look dumb wearing ski goggles on your face, creepy eyes isn't a good enough work around for facetime, and you need an ext…

You likely get a lot more infrared in your eyes by going outside, and also a much higher amount of UV which is what actually causes damage.

As long as it's just a gentle/diffuse flood there is no cause for concern. When they start introducing scanning lasers then it's time to sit up in the seat.

Re: Apple Vision Pro: Apple’s first spatial computer

#589
I love the "spatial" term, it was in the air..

https://www.indiegogo.com/projects/s-arcade-first-spatial-au...

My bet, or wishful thinking, is that lower-fi spatial augmented experiences can be more fun and engaging when "shared" with our senses. Maybe also cheaper :D

Re: Apple Vision Pro: Apple’s first spatial computer

#590
post #535

One use case I'm psyched about for this - shared virtual whiteboarding for remote workers. No traditional apps have been able to reproduce the feeling of being in the room with a small group, collaborating on a shared whiteboard, feels like a huge opportunity!

I feel collaboration is the 'killer app' for this tech - though it won't achieve that.

Now, how big is that market?? I don't think it's all that big. yet.

Generative AI is making an impact on that world too - perhaps there will be a change in generative AI's presence in creation / media creation, which will require AR / VR.

I think THIS product will be sold as a PC / Monitor replacement, and in 5 years the collaboration killer app will be the "novel" usage.

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