Earlier quoted context omitted.
What things would those be? As far as I know his successes are a) 1 idea he had as a 19-year-old plus b) some other things that he bought with the money from that.
* 1 idea he stole as a 19-year-old I'm not big on people complaining about "idea stealing", but zuck is in a league of his own with this shit, so worth pointing out that he didn't have the idea for FB.
Facebook Renames to Meta
581–590 of 1001 posts
Re: Facebook Renames to Meta
#582It seems obvious to me that humans will eventually spend a significant amount of time in VR. The question is not if but when.
As tech advances, eventually, VR environments will feel close to identical to IRL environments. And, when that happens, there is no reason to bear the commute costs of travelling to IRL environments.
Re: Facebook Renames to Meta
#583Other interesting things said during the keynote: "and frankly, as we've heard your feedback more broadly, we're working on making it so you can log into Quest with an account other than your personal Facebook account. We're starting to test support for work accounts soon, and we're working on making a broader shift here within the next year. I know this is a big deal for a lot of people. Not everyone wants their soc…
How much work does that take?
> I've come to believe that the lack of choice and high fees are stifling innovation, stopping people from building new things
A shot at competitors' app stores.
Re: Facebook Renames to Meta
#584Earlier quoted context omitted.
If only. Arguably, part of their secret sauce is their restrictiveness of new users. You have to spend quite a bit of time in-game to gain the ability to even be seen by a lot of other users, and more still to be able to upload avatars and worlds. I'd planned on opening an art gallery space on the platform this summer, only to find that I didn't have enough friends to reach the "trust" level necessary to upload world…
Paying for a VRChat+ subscription comes with an increased trust level, so possibly that.
Re: Facebook Renames to Meta
#585MANGA sounds more fun then FAANG so that’s nice
At least the acronym that includes microsoft isn't offensive anymore, just a nice MAGMAN.
Re: Facebook Renames to Meta
#586Other interesting things said during the keynote: "and frankly, as we've heard your feedback more broadly, we're working on making it so you can log into Quest with an account other than your personal Facebook account. We're starting to test support for work accounts soon, and we're working on making a broader shift here within the next year. I know this is a big deal for a lot of people. Not everyone wants their soc…
This is actually pretty big for me. I got a Rift a while back but it's been in a drawer ever since I needed to connect my FB account.
Re: Facebook Renames to Meta
#587Earlier quoted context omitted.
I wouldn't be surprised if the next gen Switch has a VR headset accessory and blows the entire market away the same way the iPod and NES did to their predecessors. The required parts to make a 60Hz 1080p headset are entering the $100 cell phone market and that segment of components are more or less what Nintendo traditionally uses in its handhelds. Nintendo also has a long history of "blue ocean" products that tweak…
60Hz 1080p isn't good enough for VR. Bulky hardware that can be built for $100 isn't good enough for mass adoption. There's a reason why Meta is investing so heavily.
The idea that it's refresh rate or resolution that's keeping VR from becoming mainstream seems ridiculous when even a relatively friendly platform like PSVR ships with this bundle of cables: https://upload.wikimedia.org/wikipedia/commons/thumb/3/3d/So...
Occulus seems to realize this but their software side still needs work.
Re: Facebook Renames to Meta
#588Earlier quoted context omitted.
Why NFT? Why can't we just "import jpeg" instead of "link NFT"?
The neat thing about using NFTs is that you can represent the ownership on a public blockchain and that gives you some nice possibilities: 1) storing virtual property rights on a public ledger means that it can be shared among different 'metaverses', which provides friction against vendor lock-in; it limits specific vendors (like Facebook) to only providing UIs to underlying property 2) a single vendor going out of b…
Your loot is worthless without the game. Why would you still want it?
Re: Facebook Renames to Meta
#589Earlier quoted context omitted.
> If there is going to be a metaverse, I'm not sure I want Facebook to own it. It's like a bad sci-fi pulp story. I'm confident I don't want them to own it - or for it to be owned by a single party of any kind, for that matter. > Given their investment and research, I wonder if they should open it all up (even if contradictory to short-term gains in ad revenue) so it has a chance to grow? I mean, that would be nice f…
>I don't think Facebook is constitutionally able to give up ad revenue gains This "fiduciary duty" meme really needs to die. Seriously the idea of fiduciary duty [to maximixe profit] is dystopian, corporations don't fuck us over because they have to they do it because they can. Edit: clarify
Those organizations and people that adopt the meme become more powerful and choke out all those entities that don't.
You can't just choose not to pursue profits at any cost if there are ANY competing entities out there that choose to do so.
Re: Facebook Renames to Meta
#590Earlier quoted context omitted.
This is what I don't understand about their plan. Who on earth is planning to adopt this? We've seen a push from all sides of the tech industry to open up the AR/VR space, and it never took off. Remember the Snapchat Spectacles? They still sell them but I don't think they were ever popular. Google glass? Popular, but discontinued. Apple's ARKit? Definitely much less adoption than their commercials would have led you…
Remember this AR Demo from Apple way back with the iPhone 8? https://www.theverge.com/2017/9/12/16272904/apple-arkit-demo... And what commercial applications of this have we seen in the last 4 years?