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Ten year study: No link between violent video games and aggressive behavior

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Re: Ten year study: No link between violent video games and aggressive behavior

#581
post #579
post #574

Earlier quoted context omitted.

> Half of adults play video games and about half of those play violent video games The outrage was mostly about children and permanent damage to their brains caused by games. Almost all children play games, and certainly more than half of all games (weighted by popularity) are violent. > very high, say 1 out of 1,000 That seems the opposite of high. High would be 1 in 2 or 1 in 5. If the effect of everyone playing vi…

I get what you are saying. Keep in mind I'm just saying this would be how we look for causation, not whether it makes sense to actually do something about it. > That seems the opposite of high. High would be 1 in 2 or 1 in 5. I guess I'm thinking of how we'd view a side effect in medicine. If 1 out of 1,000 people who had the problem the medicine was supposed to cure were likely to die or cause a death when taking th…

In medicine they give the probability out of all people using the drug, you gave the conditional probability with many assumptions.

This would be like saying "this drug might kill 1 out of 1000 people who also have this rare gene which only 1% of population has".

Re: Ten year study: No link between violent video games and aggressive behavior

#582
post #497

Last time I play Assassin's Creed:Origin, I have to stop halfway because I'm tired of all those senseless killing. I feel bad and sad for those virtual Roman soldier I've killed, how can that even happened? (P.S. I'm not the only one) I think part of it is because videogames graphics and animation these day is so realistic(and it will keep getting more real) All the blood and gore and violence and how you kill someon…

Of course, but there's no reason to disparage those that aim to study these phenomena. This study didn't conclude that the media you consume had no effect. It merely reported observed effects and concluded that playing a lot of violent video games as a child is a poor predictor of aggression later in life. That's it.

Well, that’s true. I think most of us realize that the scope of most research is super specific (with tightly control variables) and just can’t apply broadly.

Just don’t let the media see this, because that’s when it will blown out of proportion :P

Re: Ten year study: No link between violent video games and aggressive behavior

#583

Last time I play Assassin's Creed:Origin, I have to stop halfway because I'm tired of all those senseless killing. I feel bad and sad for those virtual Roman soldier I've killed, how can that even happened? (P.S. I'm not the only one) I think part of it is because videogames graphics and animation these day is so realistic(and it will keep getting more real) All the blood and gore and violence and how you kill someon…

It's conceivable that this study's results apply only to video games with sufficiently unrealistic depictions of violence. The newest Assassin's Creed depicts human violence more realistically than anything I've ever seen before. It's still not quite there, but once we get there, maybe the psychological effects will be different.

True. And we’re not even in the immersive ‘VR’ age of gaming.

When it come, I can see many people will face with depression because whatever they consume is too immersive.

Re: Ten year study: No link between violent video games and aggressive behavior

#584

Earlier quoted context omitted.

Right. What you do - stroke or no stroke - becomes paths in the brain. Habits are simply more well established paths. What you do today influeces what you'll do tomorrow. And so on. That is, what you "feed" your brain will manifest itself physically as paths in the brain. Full stop. When you develop a habit of consuming violece - and enjoying it - those paths are real. Pretending they don't exist doesn't make them ma…

> When you develop a habit of consuming violece - and enjoying it - those paths are real. Except that's exactly what is up for discussion, and so far there is no evidence that this is the case. There's a big difference between muscle memory, neuroplasticity, and playing the piano than their is for sitting on the couch and consuming violent media. > Pretending they don't exist doesn't make them magically disappear. Sa…

> Except that's exactly what is up for discussion, and so far there is no evidence that this is the case.

So the brain and mind work a certain way...except for video games and violent?

Did you read the Abstract on this "study"? FSS you can drive the planet Jupiter through the holes.

If we're going to discuss evidence, there's no evidence anyone reasonable would read that abstract and put their credibility behind it. HN is such a funny place sometimes. But I trust you can read the article or abstract and see the question marks. But if not, LMK and I'll break it down.

https://www.liebertpub.com/doi/suppl/10.1089/cyber.2020.0049

Re: Ten year study: No link between violent video games and aggressive behavior

#585

I'm one of those people who is entirely bemused by violent videogames and films (I'm sure there are plenty of people who would be bemused by my pastimes too). I'm not trying to argue to stop anyone doing it, but I would really like to understand it better. Many video games are essentially simulators of things that we're prevented from doing in reality, because of the laws of nature or society. Whether that's dropping…

Violence as a part of combat, that is to say, in furtherance of a political objective, provided the violence is against combatants is mostly ok in video games.

Straight up torture - a person who is captive, has already surrendered, etc is not “fair game” in any sense of the word, not even by a stretch. They cannot shoot back, etc.

The same goes for sexual violence. If a character is raping another, the victim has to be incapacitated.

If we were a society of black widow spiders, then I’m sure sexual violence would be fair game because it would be very risky for the male.

Re: Ten year study: No link between violent video games and aggressive behavior

#586

Earlier quoted context omitted.

> When you develop a habit of consuming violece - and enjoying it - those paths are real. Except that's exactly what is up for discussion, and so far there is no evidence that this is the case. There's a big difference between muscle memory, neuroplasticity, and playing the piano than their is for sitting on the couch and consuming violent media. > Pretending they don't exist doesn't make them magically disappear. Sa…

> Except that's exactly what is up for discussion, and so far there is no evidence that this is the case. So the brain and mind work a certain way...except for video games and violent? Did you read the Abstract on this "study"? FSS you can drive the planet Jupiter through the holes. If we're going to discuss evidence, there's no evidence anyone reasonable would read that abstract and put their credibility behind it.…

I mean, it clearly ends with:

"Therefore, it is determined that adolescents who played a high-level of violent video games at an early age did not show more aggressive behavior later in life than those who played fewer to no hours of violent video games at an early age."

The idea that consumption of violent media changes pathways in such a way that the expression of violent behavior is more common, is null and void. There's zilch, nada, zero evidence to support this including decades of prior research on film and television influence.

Maybe the pathways being trained have less to do with aggression and violence, and more to do with hand-eye coordination and other motor reflexes involved in the process.

Re: Ten year study: No link between violent video games and aggressive behavior

#587

My mother specialized in early childhood learning and developmental psychology. She never once blinked when my brother and I played Doom or Wolfenstein, some of the most violent games of their times. We were allowed to play with toy guns and listen to whatever music we wanted including heavy metal (which my father despised.) I asked her about this later in life and her answer was and she laughingly told me "I knew yo…

I love your mother opinion, what important is telling the difference between real life and not.

Re: Ten year study: No link between violent video games and aggressive behavior

#588

Earlier quoted context omitted.

> Blood lead level measured at age 11 years. The harm by lead occurs in the first 3 years of life. High blood lead in early childhood is not detected later in childhood [0]. The New Zealand study uses blood tests performed ten years too late. This flaw makes the study almost useless. Additionally, only 30 of the children in the study had low blood lead, [0] Caito, S., & Aschner, M. (2017). Developmental Neurotoxicity…

That does sound like a flaw, although the paper by Jessica Wolpaw Reyes I often see mentioned that argues lead causes crimes isn't based on measuring lead levels in individuals at all, but on the total lead released by cars during the time studied. That sounds even less robust. I'm not sure if the paper you linked measures the correlation between blood lead levels in the first 3 years and crime rates because it's beh…

You can get the paper in 30 seconds on sci-hub.

Re: Ten year study: No link between violent video games and aggressive behavior

#589
post #536

Earlier quoted context omitted.

Something is special about sex. People have sex. People don't kill others (generally). Compare how many people you personally know that have had sex vs how many people you personally know that have killed someone. As the study above points out, violent videos games don't make you more violent but I'm pretty confident sexy media (games, movies, music, etc) make people more horny and therefore more likely to seek out s…

I don't think sexualized media makes people more horny, but it can alter young peoples expectations of sex and possibly adults fantasies/sexuality.

Sexualized media does make me more horny. Sample of 1 but I'm pretty confident I'm not the sole exception.

You can google "using porn to get in the mood" to see other people certainly get horny watching sexualized media.

Re: Ten year study: No link between violent video games and aggressive behavior

#590
post #513

Sometimes these studies ask the wrong questions. I don’t want to censor video games but I do wonder what the effect of murder simulation is on people, along with regularly witnessing the frequent sexual assaults that get dramatized in our media (movies, TV). Does it lead to aggressive behavior? Maybe not, but I’d be surprised if these influences are a net positive for the well-being of individuals or communities. We’…

>all this energy . . . might be better focused into social disapproval of the portrayals of murder, rape and the rest of the violence we inundate ourselves and our kids with on a daily basis. I tend to agree, and the "rekt/gore" threads on 4chan strike me as particularly low-hanging fruit.

At least 4chan is in a narrow corner of the internet - most people don’t get exposed to it, ‘specially not like prime time TV and mainstream movies, which contain just gratuitous levels of physical/sexual violence and are readily and regularly accessed by the majority of society. 4chan is comparatively inconsequential I think.
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