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Oculus Quest 2

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581–590 of 591 posts

Re: Oculus Quest 2

#581
post #504

Earlier quoted context omitted.

> And with Facebook behind Quest, I consider Index to be cheaper - I'll take $999 any day over $299 + my data. All that really means is you have enough disposable income that it's actually a decision worth even considering. For most people it's aimed at that's not the case. This isn't Gmail for free vs some paid service for $5/mo, this is more than three times the cost for something that already costs multiple hundre…

Not to mention you need a relatively beefy PC with Windows installed to use the Index.

[deleted]

Re: Oculus Quest 2

#582
post #504

Earlier quoted context omitted.

> And with Facebook behind Quest, I consider Index to be cheaper - I'll take $999 any day over $299 + my data. All that really means is you have enough disposable income that it's actually a decision worth even considering. For most people it's aimed at that's not the case. This isn't Gmail for free vs some paid service for $5/mo, this is more than three times the cost for something that already costs multiple hundre…

Not to mention you need a relatively beefy PC with Windows installed to use the Index.

The Index works just fine under Linux.

Re: Oculus Quest 2

#583
post #562

Earlier quoted context omitted.

What stodgy complainy whininess. I can play 60%+ of games on Linux because Valve cares way more than anyone else. Big Picture works great for a console like experience far better than anyone elses. Valve Controller let's practically any game under the sun be couch & controller playable. Remote Play, then Remote Play Together, now Remote Play Tablet blow everything else out of the water. I'm sorry the you doesn't meet…

>Valve Controller let's practically any game under the sun be couch & controller playable. The Steam Controller is dead. >I can play 60%+ of games on Linux because Valve cares way more than anyone else. Steam OS is dead. The open source community is more responsible for Linux gaming than Valve. Valve has supported Linux in the (hilariously) limited number of titles they've released in the last decade, and has added s…

> The open source community is more responsible for Linux gaming than Valve. Valve has supported Linux in the (hilariously) limited number of titles they've released in the last decade, and has added some support to the open source community. They are not the driver behind Linux gaming.

Valve are not the only ones doing anything for Linux gaming, but they are a pretty fucking big contributor: - Releaseing Steam for Linux, which has encouraged many games to be ported. Yes, the Steam Consoles are cancelled (or on hold), but even the promise of a new market (and the convenience of not having to have a separate distribution channel for the Linux version of your game) has changed the Linux gaming landscape from a handful of titles to more games than anyone can play (depending on your tastes ofc). - Employing/contracting people working on different parts of the Linux graphics stack (SDL,radv,dxvk,more). - Developing Proton. I mostly play native games, but Proton has been huge for many. Yes, it's based on Wine (that is a good thing, NIH syndrome is way too common is bad) but Valve have improved the parts needed to get a good gaming experience and packaged it up in a nice way that is dead simple to use for anyone. Just click a button to play your Windows games. - Lots of other small things. For example Valve's Plagman has been working on https://github.com/Plagman/gamescope which is godsent for thos of us with ultrawide monitors or other uncommon resolutions and aspect ratios that gamedevs like to pretend don't exist.

And best of all, most of those improvements have been open source and available even to those who don't want to use Steam. That's surprisingly open for what is esentially a DRM company. So saying "The open source community is more responsible for Linux gaming than Valve" doesn't even make sense when Valve are part of that opensource community.

Re: Oculus Quest 2

#584
post #377

Earlier quoted context omitted.

Rift S is being discontinued, if you want a dedicated PC headset now you'll want to look at an Index or an HP Reverb G2. But you can plug the Quest into a PC and use it as a PCVR headset. Oculus sells a 16 ft fiber optic cable for $80, but it works well over any good quality USB 3 cable (and even works over USB 2 now). The downside of this is that it's more front heavy than a PC headset without all the standalone gut…

There is latency and in VR latency is more noticeable to begin with than it is with normal gaming. Also, there is a good amount of compression involved so the graphical fidelity takes a massive hit. They claim that they are going to be improving both of these issues, but given that they still exist in largely the same state as they did with the Oculus Link Beta with the V1 Quest, people should be skeptical about how…

Replying to my comment because its too old to edit. Apparently Carmack is still somewhat involved and spoke at a recent Facebook event. He talked a bit about working on this problem. I'm hoping we see the results of Oculus' effort soon. I already like using it tethered to my PC, but if it can get significantly better that would be awesome.

He also mentioned he hopes they can eventually get an official wireless solution out to the public.

Re: Oculus Quest 2

#585
post #388

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> that is doing so much to hurt democracy worldwide what makes you think that facebook hurts democracy? Weren't democracy hurt way before facebook due to TV, radio, newspaper, and whatever was the communication mean of the day? I think a lot of people are over reacting here. If anything, FB helps against wannabe dictators, see how critical everybody is of Trump? Without social networks I think it'll have been much ea…

whattaboutism? if other things hurt democracy, facebook can hurt it too..

no? It's pointing out that there needs to be general solutions to these problems that don't just point the finger to the latest communication mean, this is lazy

Re: Oculus Quest 2

#586
post #290

Earlier quoted context omitted.

> Give people a half-baked product before it is ready for the market. Have you tried it? I have a Quest and it is the future, not a half-baked product at all.

I have used all the Windows MR-devices and Vive Pro. It is not terrible, but I don't expect any non-tech savvy person to use it a ton any time soon.

I really recommend you to try the Quest! I think you're in for a treat :)

Re: Oculus Quest 2

#587

Earlier quoted context omitted.

That it actually connects friends, and people, across communities and countries?

There is no contradiction here. What you say is true, yet FB does terrible things at the same time.

But FB is not a "single" person

Re: Oculus Quest 2

#589
post #436

Earlier quoted context omitted.

Agreed - VRChat is very limited in Quest. But that might be the fault of the app, not the platform. Rec Room works pretty well, basically the same experience on Quest and desktop.

Android phone hardware is nowhere close to rendering performance as modern desktop dedicated graphics cards. VR is fundamentally taxing on graphics rendering. Therefore, mobile devices do not and will not compare in performance. It's the platform, not vrchat.

Try other apps besides VRChat. Well optimized ones run fine.

Re: Oculus Quest 2

#590

Earlier quoted context omitted.

I'm using Virtual Desktop and it works flawlessly with Alyx. It's so puzzling that you need to enable developer mode and sideload stuff to enable wireless while they allow you to connect with a cable out of the box.

Is there a tutorial on how to get alyx running like you describe?

There are a bunch of good tutorials out there. I don't remember which one I followed so I can't recommend anyone specific.
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