> I drastically reduced the time developers spent repairing those failures, but there were no metrics that tracked developer time. For several jobs in a row, I've felt that helping others on a team is undervalued and under-recorded. I've been planning to implement the "assist" metric, similar to basketball, on my own team for a while. The idea would be something along the lines of everyone gets a set of assist points…
At my company we use something called bonusly. You get 30 bonusly per month to give out to your teammates, and each bonusly is worth $1. You can buy basically anything with the bonusly you receive (amazon gift cards = anything). On top of being able to buy stuff, it also keeps metrics on which teammates help the most. The only downside is that you must give out all your bonusly at the end of the month (if not it's wa…
How do you feel bonusly avoids this potentially awkward gamification/popularity contest? I feel like most people I know would just give 30 bonusly to a random person on the last day of the month, but maybe your colleagues are a little more disciplined :)