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The Mac Pro Lives

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581–590 of 821 posts

Re: The Mac Pro Lives

#581
"The Mac is a $25 billion business for Apple annually, and according to the company there are 100 million people in the active Mac user base worldwide."

... and they treat it like sh*t.

Harsh words but 3 years to update a pc?

Re: The Mac Pro Lives

#582

Earlier quoted context omitted.

Works for me, long click, it resizes to left half horizontally, then when I release it fills vertically. On the right side is a collection of my other windows, I tap one and it fills the right side.

Alas, it's not resizing the windows, but creating some sort of new virtual desktop and sticking them in it.

This is true

Re: The Mac Pro Lives

#583
"Overall, the split between notebooks and desktops in Mac sales is roughly 80/20. (Personally, I’m a little surprised desktops account for even 20 percent of sales. I would have guessed 85/15, and wouldn’t have been surprised to hear 90/10.)"

Is this because some companies are running rendering farms on a whole bunch of Mac Pros?

Re: The Mac Pro Lives

#584
post #178

Am I the only one that sees OS X as the biggest reason to switch to Mac? I mean Windows is good, but nowhere good as OS X. And please, don't tell me Ubuntu or other linux flavors. They look good (and are good if you are programming on them) but the UX is still lacking a lot. (Never mind the confusion of the different flavors, packaging systems, and configurations). Also god forbid you have a problem (especially a har…

> Am I the only one that sees OS X as the biggest reason to switch to Mac?

Not any more. Mac OS looks and feels very antiquated compared to Windows today.

As a developer, Windows has caught up to MacOS for the shells and beats it in pretty much all the other areas (UI of the OS, keyboard shortcuts everywhere, great file manager(s), much more productivity tools available, etc...).

And of course, Windows laptops are anywhere between 1/3rd to half the price of the equivalent Mac laptop.

These days, I use both Mac and Windows to develop but once I can no longer use my Mac Book Pro, I won't be getting another Apple laptop, it's going to be Windows all the way for a few years until Apple catches up again, if they ever do.

Re: The Mac Pro Lives

#585

I understand the consumer market for, say pre-built Dell desktops with an i3 you get your mom for surfing the web. What graphics professional isn't assembling their own rig though? $3k is a LOT of money to spend on a desktop. I'm old enough to remember dedicated SGI workstations, and a decade ago I felt OSX had some advantages in graphics, I can't think of any of those that exist today, at least to justify such a hug…

Easy: One vendor, one support contract/warranty.

There's one number to call, and they'll repair any part of the machine up to and including swapping out the whole thing. Anyone buying a machine that expensive they really need would(and should) be looking at 24 hour turn around on site service anyways.

And the only way to really get that is to buy a whole prebuilt machine from $BIGCOMPANY

Re: The Mac Pro Lives

#586
post #272

The current Mac Pro, as we’ve said a few times, was constrained thermally and it restricted our ability to upgrade it. So, when creating the 2013 Mac Pro, they knew they had to make a choice: either an upgradable system or a thermally constrained one that might look cool on the desk. What kind of market research suggested that Mac Pro customers wanted the latter? Or were they expecting to capture some new kind of pro…

> So, when creating the 2013 Mac Pro, they knew they had to make a choice: either an upgradable system or a thermally constrained one that might look cool on the desk. No, that's not what they said at all. They said the choice they made was dual GPUs because they thought that was the road everyone was going to take. That turned out to be incorrect and the cylinder suffered because of that decision. They weren't talki…

The question stands regardless of who is doing the upgrading: why did Apple design a thermally constrained system for the pro market? What was the point?

My experience with the 2013 Mac Pro is dismal. They suffer from a widespread GPU overheating problem that leads to crashes on heavy workloads. It's probably the worst Mac ever.

Re: The Mac Pro Lives

#587
post #52

Earlier quoted context omitted.

A new Mac Pro that can be upgraded by the user is great news for the Hackintosh community as well. There will be more drivers for more components.

My impossible dream is that Apple would simply release a microATX motherboard containing all of the "Mac goodness" and bundled with a license for macOS.

i would settle for a barebones machine with the basic CPU, onboard graphics, and like 4-8gb of ram but the ability to add in whatever cpu(s) and GPU i wanted, under $2000. Preferably around the price of the base imac.

Re: The Mac Pro Lives

#588
post #222

Earlier quoted context omitted.

Window management in OSX is horrible. Finder is even more horrible. It reminds me of the Windows 95 Explorer. A network drive hangs? Good luck with Finder..., the whole system halts.

The fact that finder doesn't let you retrieve or enter your current FS path just like a URL in a browser is criminal.

But Finder lets you drag any folder into an Open or Save dialog to navigate the dialog to that folder. That's something that continually frustrates me in Windows. As near as I can tell, the only way to move a Windows open dialog to point to a folder that's open in Explorer is to copy and paste the URL (which means throwing away whatever's in my clipboard).

Re: The Mac Pro Lives

#589
post #178

Am I the only one that sees OS X as the biggest reason to switch to Mac? I mean Windows is good, but nowhere good as OS X. And please, don't tell me Ubuntu or other linux flavors. They look good (and are good if you are programming on them) but the UX is still lacking a lot. (Never mind the confusion of the different flavors, packaging systems, and configurations). Also god forbid you have a problem (especially a har…

Most people don't have 5-8k to drop. The main problem with your specs is thinner/lighter is diametrically opposed to longer battery life and more RAM which consumes more energy. In 2015 the macbook pro had a 99.5 watt-hour battery (100 watts is the limit to take on airplanes). Now it has 76 watt hours. So you could get approximately 30% more battery life had they not prioritized thin and light. Source: https://www.cn…

Everyone benefits from thinner and lighter. We only benefit from more battery life if you reach the end of your capacity.

For phones, it's an easy product decision, thinner/lighter is always better. You give the most benefit to the most users, and those who really need more battery life can get a battery case and pay the weight/thickness costs alone.

For a Macbook, it's a closer decision, but I think in this case they still reached the same battery life as the older laptops made the decision reasonable. Remember that it wasn't that long ago that a 7 hour laptop battery life was extraordinary, 10 hours should be plenty for most users. And there are also battery packs you can get if it isn't'.

I heard that Apple wasn't able to get a custom fitted 85 watt-hour battery ready in time for the release, and I expect they will refresh the MBP lineup with it when it's ready, giving an 11-12 hour battery life.

Re: The Mac Pro Lives

#590
Reposting my comment from a duplicate thread:

This is an interesting PR approach, non-Apple process. They took time to talk to their top journalist connections in order to halt the the "apple doesn't care about pros anymore" articles. I applaud the additional transparency, smart. What I am not convinced about is that they are building the right solutions. How did their product teams miss this gap several years back? If Apple saw the "developers" as a growing user base, why did the new Macbook launch with a touch strip? They should know what device (laptop vs desktop) developers prefer. Did the Macbook and Mac Pro leadership change? Was it personnel issue?

Overall an interesting situation I would love to better understand. If all revenue and growth projections are positive, why appease a vocal minority? I assume they do believe their "early adopter developer creative types" are a vocal minority that can sway a large consumer base's brand perception.

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